devMidgard's Forum Posts

  • Clay.io is not working with r106 exporting to exe :(

    Anyone having the same problems?

  • How to sell a game through PayPal and Insta-email the buyer with a game key?

    It's because I'm selling a game in a few weeks, but I need to know how to do that, how to do that when the buyer purchases through Paypal, an email system sends him a valid game key.

  • With what? I will tomorrow in the offices.

  • austin I got an error the first time I started the game with the Clay.io plugin but I don't get it now.. I opened the chrome console and all seems to be fine but I don't know.

    The problem now is that I need to see the leaderboards and I've made a button for that in the game menu BUT when I click it it gives me that console message: "sending: leaderboard instance: 0.06857892218977213" and the leaderboard window doesn't appear.

    Any idea of what is happening?

    PD: Yes I've put the my API key to the game.

  • You should make two sprites that are a rope and then pin themself and do that when you touch the object unpin one of the ropes so it will work BUT if you need the effect of "Cut the rope" you'll need to make more things that I am not sure how to do.

    Let another user answer :P

  • As I said in the TigSource Forums I love this game!

    PD: Are you appointing to mobile devices?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I'm developing a game under the beta revision 105 and I see that Clay.io doesn't work with it. Or maybe is my problem? Can you answer me, Austin?

  • I really LOVE the graphic style. The theme doesn't disgust me and I will follow your devlog, ofcourse.

    Seems to be a good project. Keep the good work!

  • TELLES0808 On what engine is made the original game? The engine uses 3D? Because it feels like yes!

    The original game looks good!

  • cesisco No problem. It's free, but cool :)

  • oravalag I didn't open it because the Rory answer worked :P

    Rory Thanks. I finally made it. For the jump if there is any obstacle I've made a "If velocity is equal to 0 -> Simulate Jump". But I don't know if this will cause any errors or what.

  • Hey all.

    I'm making a 2d sidescroller with construct2 and I found that there's not a simply method to make a sprite follow another sprite horizontally.

    I need this because I'm making a zombie game but ofcourse I NEED a zombie that only can move horizontally (if he need to jump I know how to do that). A Pathfinding behavior/plugin doesn't worked and I've searched for another method to do that but found nothing.

    Can you help me? PLEASE!

  • ramones Thanks! Working fine now :D

    But can yo explain me how it works?

  • All is here!

    I don't know the reason but we can't use .ttf fonts so we need to convert our .ttf fonts to .woff. There is a method in the URL I shared you!

  • Hey all, again!

    I'm starting to develope a 2d shooter sidescroller with construct2 and of course for that I need a "reload time" for the ranged weapons.

    I've created it but I have a problem, all goes fine before the reload time, when the reload time is active (2 sec, a pistol test) it goes well and the ammo is set to 9 again. I've set that when you shoot, the ammo substract 1 when is shooted to the ammo, BUT after the reload time (2sec) it waits another aditional 4 seconds by the face to allow the bullets to substract again.

    So after the reload time (2 seconds) the ammo indicator goes 9 AGAIN BUT if I shoot the 9 ammo doesn't go low after 4 seconds by the face.

    I don't know if I mean it correct.. so I've uploaded the capx. Test it and see what happens and after that, please. Answer me!

    http://devmidgard.com/games/unsurvive/source/source.zip