devm's Forum Posts

  • 2 posts
  • Great idea LittleStain... it works, but I can't find an easy way to "import" a new image. I have to create a new sprite for every image. I can't just import a black and white JPG, SVG or BMP.

    That's why I was hoping to use the "mask" idea... so I'd import an image as a mask and that would be all that could be painted.

    Make sense?

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  • I'm a beginner working on a game for my kids who like to "paint" on the screen. I'm going to create a "mask" - black and white version of the image, say a car, and then enable them to select a color and "paint" the area they want to... to make it easier I don't want the paint to work outside the masked area.

    I have found the tips on drawing using lines vs just following the mouse pointer, but I haven't found any way to use a tile or a sprite as a mask so that the paint only stays in the enclosed area. See http://www.cartoonito.co.uk/tv-show/fir ... nting-game but imagine this as painting not a "paint bucket like fill".

    Ideally, I'd like to just stop the paint stroke if it hit a black line in an imported image, so I don't have to "code" each image individually.

    Any ideas or examples you've seen?

    D.

  • 2 posts