desmonaut's Forum Posts

  • or layers.

    http://www.mediafire.com/?sharekey=4e7756559772acd2d956df2962098fcb4dac8e31abb47b805be6ba49b5870170

    nice ghosting effect. Strange that when i test in runtime i can still see ghosts from previous test runs. Similar issue with bumpmapping, too - I don't think that has anything to do with this cap in particular, though.

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  • Wow. Event-free is awesome. This, and the grass, and.. Thanks. Construct has a clear affinity with great graphics and it's one of the reasons I chose it over MMF2 for myself. Better graphics, effects, physics, and built-in demos. Which is to say, if they cost the same I'd still choose Construct. But I hope it stays free!

  • [quote:1mtzxiqe]point the upper arm towards an image point on the shoulder.

    That's the ticket! Thanks!

    [quote:1mtzxiqe]Draw the fingers holding the gun barrel directly on the gun sprite itself

    ahaa....(insert satori emoticon here)..

    [quote:1mtzxiqe]wondering why the robot needs to lift his gun up anyway...?

    Just fooling around with separate animation for upper and lower bone animations

    I'm actually going to change the control scheme so the robot will face the same direction while moving with keys and change directions to face the mouse/pipper - to make it easier to blow stuff up. Because it's all about blowing stuff up.

    Thanks for the feedback!

  • Sorry, newt - maybe it's all the behaviors I'm using. Anyway it'll be more interesting after I make some more stuff to blow up I'll try posting a cleaned up version then.

  • Wow, I didn't know ae cs3 could do that. Flash cs4 "just" came out with soft skinning on shapes, but I think the after effects version with the mesh looks pretty cool. It would also be nice to have an option for the joints to have rigid borders so you don't get the artificial indent when the limbs bend. And rotation constraints. But that's asking a lot, I think.

  • Those are both beautiful games. I think definitely possible with Construct - although it would be a full-time job! I think the cut-scenes would have to be done in Flash or something like it then imported into the Construct project as a movie. Thanks for the links - the visuals are inspirational.

  • Here's the cap with the xaudio2 actions commented out. The runtime will crash sometimes if the sound files aren't available. Also looks like I forgot to save changes before updloading to mediafire earlier - sorry.

  • I used a torso sprite with bone behavior and a hip sprite with bone behavior to make it easier to control separate animations. Also had fun with the vulcan and shell physics. Sound effect .ogg files included in the zipped download:

    http://www.mediafire.com/?sharekey=4e7756559772acd2d956df2962098fcb4dac8e31abb47b805be6ba49b5870170

    If anyone has ideas how to keep the robot's other hand on the barrel when the barrel follows the pipper, I'm open to suggestions!

    Now, for some enemies...(after another time through platform school #7)..

  • I've spent about 2 weeks with Construct and am completely amazed. Thanks to all the guys that made the fantastic tutorials and examples. Bravo to the Construct developers! I cannot believe how awesome the bones behavior works - and without all the drama of Flash CS4's ik version. Anyway, here's Watermelon Frenzy. A test for sword motion and directional collision using bone movement behavior. Also fooling around with Timeline object and Particles. For noobs like me.

    http://www.mediafire.com/?sharekey=4e7756559772acd2d956df2962098fcb4dac8e31abb47b805be6ba49b5870170