desdinova's Forum Posts

  • 5 posts
  • I think I'm getting the same issue but mine only randomly happens after running for about 20 or 30 minutes. I have removed all objects with physics behaviors and only have <10 objects in scene and it still happens. It even happened when I created a simple app with a Bullet object bouncing around four solids (see attached capx). I ran it for about 10 minutes at 10x speed for it to crash but it also happens at 1x.

    capx https://www.dropbox.com/s/ie9rwkn4fdm5f ... .capx?dl=0

    Tested in: Chrome

    Version 206 Stable

  • I was just wondering about making a little synth program in Construct. I just went through the tutorial and it's really good!

  • rexrainbow

    Thank you for looking at my issue. I really appreciate that you are still helping people even in old topics.

  • Thank you for the reply. Maybe I didn't explain properly; I do understand the rules of bejewelled and as my screenshot shows I move drag my piece to the piece above it which makes 3 of a kind but the game doesn't register. If you read my question again you will notice that I said that if I make another move (that doesn't affect this part of the board) and comeback to the piece that would not register, it will now register. This is a bug that seems quite rare and most of my moves act normally based on the rules of bejewelled

    HERE is a gif showing what should be a valid move not working: http://i.imgur.com/ie3hCUF.gif

    and HERE is a gif showing the exact same move working after manipulating another part of the board http://i.imgur.com/F9k0UN8.gif

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  • This is great! One thing I have noticed though, some times I make a match three and it doesn't register as a match. The tiles act as if the are different types. However, if I make another move and then try the move that did not register as a match it will work. I can't reliably recreate the bug I can't quite figure out what causes it. Any ideas of where I should look?

    http://imgur.com/TEK2QQF

    I got a screenshot showing the issue. If I move the pink piece up then my move fails. However, moving a pink piece down creates a match with the bottom two pieces (the numbers are just the animation frame I added for debugging purposes)

  • 5 posts