Der83's Forum Posts

  • 11 posts
  • Ok thank you, I'll take a look ..

    If I can do it, I will publish a new theme to help those who want to do it the same

  • I understand, but as a suggestion they should remove links that are no longer useful .. since the help they give is for the sector (how to do it) .. and if this is not available, I think it is better to remove it, it is just an opinion .

    I'm sorry I could not access those capx. Anyway, thanks for answering

  • thanks for the guide .. I will try to do this.

      LiteTween I did not know it, right now I'm downloading it ... although I know it's hard for me to do it, since I'm still a beginner ... but I want to do this .. thanks again

  • It would also be good if the number of orbs depends on the size of the enemy

  • Thank you for the quick response ..

    I do not know if I understand, the idea is that when you kill enemies you release orbs that fill your health or energy as in the god of war

    the points (orbs) can be the same for all enemies, but they must appear in their position after killing them, and go to the player

  • My apologies, I did not know in which section to publish this ..

    but the truth is that all the links to the dropbox are broken.

    if they could solve it, since it is of great importance to download the capx to see the help examples .. thank you very much really

  • Hello,... good

    basically as the title says, spawn orbs of health or energy when to killing an enemy, and that these are directed to the player or the health bar .. whatever the case ..

    as in the games of god of war, dantes inferno, etc.

    thank you very much to the one who responds .. and even more to the one who post an event sheet

  • Thank you for your attention

    To tell you the truth, I do not use tile map, they are sprites located only

    I know it's not the right way, but I want to do it for a high resolution game

    This is an example of what I am doing

    dropbox.com/s/i1dj45rbgejaaub/M.rar

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  • hi everyone

    I would like to know, how can I do that only what is seen on the screen is working, and what this outside screen is destroyed, I mean everything, level, enemies, everything.

    And as I go forward, create, while what I leave behind is destroyed.

    This would be for performance as my resolution is 1366 x 768

    And it's a game that must go through many stages

    Thank you for reading.

  • right, at the option project, look at the layouts folder, double-click it in the layout you want to open

  • Might make a tutorial

  • 11 posts