I am making a 2D platformer but when I try to drop my player to a hidden level below what appears to be a kill zone the viewport doesn’t follow the player. I checked inbound scrolling which kind of works but the player is now in the middle of the screen rather than the bottom and it reveals the hidden layer.
I know this must be basic but I can’t find it anywhere - basically I want to follow my character ala Mario and then if he flies above the top of the screen/or falls below the view follows him.