Think Bejeweled, you've got a grid of x*x size (EG: 10 jewels * 10 jewels)
How can I do that? I mean, placing a single object in a grid of 10*10 and displaying it.
Here's done with jQuery
emanueleferonato.com/2011/10/07/complete-bejeweled-prototype-made-wiht-jquery
Also I'd like to know how to smoothly move the falling jewels to their position when an older jewel is destroyed.
Thanks :)
(Yeah, i'm pretty much seeking for a full featured bejeweled Example :P)
Nope it doesn't, never mind, i got lost too :P
Think I've got it: dl.dropbox.com/u/28504422/see.capx
Try creating a variable and setting the speed to that variable :)
I'm talking about pathfinding but thanks for the example and sorry for not making a complete question :)
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How can I move smoothly an object from A to B and then to C.
Let's say I click at 3,3 and my character is at 0,0.
I want to move him from 0,0 to 3,0 and then to 3,3. How can I do that?
Are we allowed to post our sprites, music, etc for sale?
Are there any chances of an Scirra Asset store, just like Unity's for Plugins and other stuff?
Are we allowed to sell plugins ourselves?
Thank you.
Think RTS when selecting many troops, how can I do that?
never mind, got it with cygwin
how did you manage to build pywebkitgtk?
I'm in need of using "Set angle of gravity to angle" with revolve joints, I mean, my player uses physics. Is there a way to do the same with Physics behaviour or any good way to using both behaviours and keeping the joints?
Thank you :)
No need for manual (in this, case) just forum search:
That means different instances have different initial values. If you click on an individual instance, you can set initial values for its variables on the left bar. If all the instances have the same value, it'll show you the value in that screenshot, but if any are different, it'll say "<varies>" like that.
scirra.com/forum/varies-for-number-in-instance_topic48764.html
Awesome. And how can I set the value of a boolean to <varies>? It just rejects it.
What does the function lerp() stand for?