Den's Forum Posts

  • you have a big sprite with the lives left and the box around the item and everything called tablo

    don't make that over and over

    just have the whole thing as one sprite

    and have the tiny number be many sprites

    just that one thing is wasting alot of vram

    Really the mistake can be only in it?

  • one thing I will say though

    that tablo variable that changes the whole hud every time they lose a life is a waste of VRAM

    you should keep the whole thing the same except for the number

    It is interesting.... Whether It is possible in more detail about it?

  • So.... Where is help?

  • If to speak shortly I has found out the reason of a mistake.

    The Construct does not allow to load many pictures - sprite, titlebackground.

    Most likely there is what that a limit.... Which then gives out a mistake...... I Declare IT IS BUG!!!!!

    It is checked up if will remove one-two - a file that all starts to work! But if again to load files back that again a mistake!!!!! Till now anybody in given situation has not helped me. It is sad.

  • Now my game is not started at all! Writes: an unexpected error occurred and the application was terminated. You may be to find out more information about the crash by Debugging, and attempting to reproduce the bug.

  • Eternally floating? Like, scrolling clouds maybe?

    The easiest way to make them is to create a SPRITE, and make it look like a CLOUD. Then, apply the WRAP BEHAVIOUR to it, and the BULLET BEHAVIOUR.

    Set the BULLET BHEAVIOUR to make the cloud always move at whatever speed you want, and set WRAP to enabled. When the cloud leaves the screen on one side, it will appear back on the other side and keep scrolling.

    You can get fancy with it, and make events like

    > +On wrap
    -Set Y to random(100)
    -Set speed to random(500)+100
    [/code:3kojgxqb]
    Which would make the cloud appear at a random height above the ground, as well as move at a random speed. 
    
    Hope that helps.
    
    ~Sol
    

    O! thaks! Now I have understood.

  • Hmmmmm.... Not bad !

  • I have one more question. I do not understand as to make eternally floating clouds or mountains on the screen 800*600. I ask to tell. Or set to me an example. cap File

  • Now I started all to create again. Also has already promoted further than was. And if to you interestingly game about ninja gaiden (SNES) )))))

  • Maybe you're running out of VRAM if that's 17mb of image data. What video card do you have?

    512 video memory..... I have NVIDIA GeForce 9300M Notebook Asus

  • Chances are, it was an invalid texture size or something. I have had similar problems if I try to make a sprite graphic too large. I would suggest if your cap file is 17mb already, then something along these lines is most likely the cause.

    Perhaps one of the dev's can shed some more light on the subject?

    ~Sol

    I think that you are right. Though it seems to me what is it there is a mistake of the program!

    Very much often the program as is disconnected itself. If for a long time that or to make she gives out a mistake. Very badly understands to copy - paste!

  • Has looked a picture, Very much impresses. Good work!

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  • This very sizable file, 17 mb!

    At me very small speed.