Demonchest's Forum Posts

  • 11 posts
  • Oh it works for my pc but not my phone. I guess mobile browers don't enable web gl?

  • I have a monster sprite and it creates a new instance every time it was destroyed and i think it's rather dull to see the same monster over and over again so I added the replace colour effect and set the replace RGB to random(255) so the monster created will be random colours every time, and it works perfectly in preview mode, but when I export it suddenly this effect does not work. Any ideas to solve this?

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  • mediafire.com/download/iwngpwnkbkqsaym/zt_v1.22.capx

    here's the link to my file. Modified it from procrastinator 's example. I've only just started using this program so i've still got much to learn. Please tell me how to make it behave like yours

  • Guizmus i'm trying to modify it to the multiple text object layout as i now see that it solves another problem i'm looking at, however i cant figure out how did u create 5 text objects and group them as 1?

  • Guizmus my answers are actually all in the same text object, I tried your example and it didn't work in my case. Any ideas how i can work it out?

  • How do i do that? As in randomizing order of words displayed from an array.

    I'm building a quiz game, and thanks to the example given by procrastinator, I have made good progress, But I would like to randomize a the options of answers given, and how is it possible?

    For example, after loading the file questions.txt using Ajax, the format i'm using in the file is question,ans1,ans2,ans3,ans4,ans5,correct answer index.

    So the order the answers will be displayed in the answers box is by the order 1-5, the question is how to randomize it? I don't want them in the order 1,2,3,4,5; instead i want them to be randomly jumbled up, 2,1,4,5,3. How is it possible to do that?

    If you're interested in why I need to do this, it is because I'm doing the game for revision and sometimes I've seen a certain question so many times I kinda remember the 'location' of the answer to that question without even needing to look at the answers or thinking. I want to avoid that, hence this.

  • i need multiple textfiles for different subjects and i want to be able to check/uncheck whether the questions from a certain subject shows up in the game. Is it possible? E.g. if I have 10 subjects and I don't feel like revising chemistry today, I can uncheck the 'chemistry' in the game optionsso questions from 'chemistry' textfile wouldnt show up.

  • uh, as I want to create an options panel where I can check/uncheck certain textfiles to use. Then in the game it will randomly generate questions from those selected textfiles. How do I edit from procrastinator's example to get this result? Thanks man, u've been a great help already

  • I've seen that page already, and I did not understand Yann's example at all. The field I'm studying in has no relations to IT at all, so yeah pls be patient with me, I'm sorry.

    I understood procrastinator's example though. But he only seemed to use 1 txt file, how do i enable multiple txt file and options to enable/disable them in the game? How do I link answering correctly with the player attacking?

  • I have questions from 10 different categories. I want to be able to check/uncheck in the options whether to show questions from a certain category. I want to put all the questions into 10 different .txt files, naming them each into the names of their respective subjects, and dumping the 10 files into a folder and just make the folder the questions database. In the .txt files, I want to set the questions in the format

    [qn]blah blah blah

    [1]correct answer

    [2]wrong answer

    [3]wrong answer

    [4]wrong answer

    [5]wrong answer

    the catch is, in the file, the correct answer will always be the 1st option, but when playing the game the answer options must be shuffled. And when the wrong option is chosen, the correct 1 is highlighted.

    Is this all possible? If so, please emphasize on the details as I'm new to this program, only using it to make a game to facilitate my studies

  • I'm thinking of making a turn-based endless side scrolling game which you attack by answering multiple choice questions from a question database. So there are endless levels, each level 10 waves of monsters, a boss at the end, and you get to upgrade your items and recover hp and save.

    How do I start? There isn't any tutorial involving quiz around. Please teach me, thank you.

  • 11 posts