debosotnas's Forum Posts

  • 2 posts
  • Thanks guys!

    lennaert: Ok, great, I'll try with "family" and take a look to "Spriter".

    LittleStain: I'dont use the pin behavior, maybe i'm confused but i understand the "pin", just fix de relative position (fix just on movement) but no apply to scale. please correct me if i'm wrong

    DS

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  • Hi all,

    I have three main items (a,b,c) in my layout. I need scale down and increment the distance among them, on every new stage that user start.

    The thing is, each of these main items is conformed with 4 or 5 sprites ("a" has 4 sprites, "b" has 4 sprites, "c" has 5 sprites).

    How can I scale these main items (a,b,c) without change relative distance on its sprites?

    I'm coming from ActionScript, and in that case I can have "sprites of sprites" (sprites within other sprites) a then scale/move the "parent" sprite, works to solve this.

    Is in C2 any kind of "sprite of sprites" ?

    So, my initial approach was using distinct layers (one layer for each "a", "b", "c") and scale the layer, but I have many issues when scale the layers and with scroll.

    Thanks in advance!

    DS.

  • 2 posts