What is best for speed and size of game?
1. Many instances of as little objects as possible.
2. Many objects to as little instances as possible.
And why you think so?
I normaly try to do 1.
Because I have seen that every tileMap for example saves its picture to output, even they have the same...
I think thats for most other objects, too.
Since I had seen this, I only create needest objects.
Can for example look like this: