deadman85's Forum Posts

  • 3 posts
  • I've thought about my question a bit more. I'm still having the issue.

    The collision polygon looks fine. Maybe this will put my question into better terms.

    Is there a possible way to set sprites as a solid while only using set position to move the sprites?

    I can not make my sprites move the way I want them to with the behavioral movements. I need to use set position, but I also need them to be solid.

  • Well, the game movement is similar to that of a sliding puzzle. The way I have it set up is that there are eight boxes where different pieces can slide to. Each slide creates a new piece that can either go into different slides or get stuck if no move is available.

    The sprites or tiles do move at a fixed ratio so they do not go outside of my boxes.

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  • Hello, I'm trying to make a tile game. I'm moving the tiles by using set position. I only want certain things to happen when only certain types of tiles collide into each other. Otherwise, I want the tiles to not be able to move.

    I have tried using solids and collision detection, but I cannot seem to stop them from simply overlapping each other in the movement.

  • 3 posts