deadeye's Forum Posts

  • If you could check too, that would be great.

    I don't have to check, all that is fixed for v.0.99.82. Er... what I mean is yes I was aware of that and it's taken care of. You should try out the new version.

    There are a couple new bugs though, like if you try to down-jump through a solid object the player will actually make an attempt instead of jumping normally, and a whole list of issues with sideways gravity. But for normal platforming with downwards gravity it's pretty solid.

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  • Thank you, linkman!

    And your wish is the Bacon Fairy's command

    <img src="http://i49.tinypic.com/zxqo3n.jpg">

  • not true because you can make if/else statements if you add conditions to the elses and that is incredibly useful.

    Oh? Sorry, my mistake. I don't know why I thought that...

  • It is a new event or sub event of a block?

    Any examples?

    A new event underneath the event you want to else. Also, Else should be the only condition in the Else event.

  • Moving an event with the system - compare value condition deletes the condition from the event. Posting to the tracker.

    No it doesn't. You just have to make sure that the values you're comparing belong to objects or globals that exist in the new .cap. It won't auto-create things for you.

    Unless I'm missing something, but I was able to copy both a System: Compare and a System: Compare Global Variable event just fine.

  • Yeah, there was, but he had fixed it in a build that he released in chat. I'm installing 99.82 now, I guess I'll see if it made it in, and if it's there the, uh, I guess that's the one he meant. Or maybe both? Or neither?

    I don't know what's going on!

    Edit:

    Yes, you can now copy and paste events with sub-events from one .cap to another. And moving an event with a sub-event seems fine too... though I never noticed a problem with that before.

  • WhaaaaAAA...?

    You crazy kids with your surprise builds

    Edit:

    Event Editor

    [FIX] - No longer loses sub events.

    Do you mean when copying and pasting from .cap to .cap? Just clarifying...

  • Platform movement still has issues with moving platforms. Players land on them fine, but now the jump button only seems to work about a quarter of the time when on a moving platform.

    Horizontal or vertical? I was testing problems with vertical platforms (which David has fixed for the next build)... I honestly didn't even think to try horizontal ones.

    Eh, I guess I should get on my Construct computer and test it for myself.

  • Hmm... maybe it's the same problem Android-Music is having. He hasn't been able to get any version to run since v0.98.9. He suspects it might be the new renderer that was written for v0.99.

    Do this: Uninstall Construct and install this version...

    http://sourceforge.net/projects/constru ... e/download

    See if you can run that. If you can, then it may be an issue with how the new renderer runs on your system. If we can compare your system to Android-Music's system then perhaps the devs could find the problem.

    It's worth a try, anyway.

  • EDIT: new renderer? Devs were talking about that once.

    That could be it. That's the one major change since 98.9

  • Hmm... I don't know what's going on there. When I tested it out in my own .cap, it worked fine. But in your .cap, I get the crash.

    Unfortunately, it looks like a bug with SpriteFont. I would ask lucid about it, but he's said in his SpriteFont thread that he's not going to be fixing things, but rather he would like to start writing the plugin again from scratch. It's not something that you can put on the bug tracker because the Construct devs didn't make SpriteFont. I don't know what to tell you, I'm sorry .

  • The gif-to-strip feature works fine but it seems to be crashing a lot if I try to do anything else.

  • You didn't put your .cap in the zip... you just put in your .persist file. I can't do anything with that

  • When you're posting a dropbox link you need to put your file into the Public folder of your Dropbox folder, and right-click on it and select "Copy public link."

    Or if you're using the web interface you click the down-arrow at the end of your file in the Public folder and select "Copy public link." That's the link you post.

    The one you posted is the secure link to the file from your web login, we can't download that, so I can't see what's in your .cap.

    Anyway, when you use the Attach action for the panel to attach another object, you don't move the panel, it's the other way around. You move the object, and the panel follows it. But you can't add a behavior to SpriteFont, so you can't set it to Drag and Drop.

    So if you want to drag and drop a panel and have the text remain inside, you need to use the Attach action in the SpriteFont object. But just setting the position isn't enough, you need to refresh the text inside it:

    + Always
        -> SpriteFont: Attach to Panel
        -> SpriteFont: Show text "Hello world!"
    [/code:386znf11]
    
    Now you can drag the panel around normally and the text will follow.  The "Show text" action every tick will update the position of the sprites in the SpriteFont object.  Otherwise, it just puts the sprites on the screen in one spot and leaves them there until you do something else with them.
    
    Normally you don't have to use "Show text" every tick, only if you're moving the SpriteFont object around.
    
    Attaching the panel every tick might seem like overkill, but if you don't then the text will lag behind the panel when you drag it.  This fixes the issue, the text will remain firmly inside the panel.  Normally, if your panel doesn't ever move, you would only need to attach it once.
  • This thread was on page three! I had to go looking for it it, so... modbump.