deadeye's Forum Posts

  • Argh, Micro$$$oft!

    Really though it is rather annoying. I have a battery pack thing for my wireless controllers with a USB plug that recharges the controller... and if it's out of juice you can plug it directly into the 360 and it'll work.

    And even though Windows recognizes my wireless controller if I plug it into my PC with the charger cable, I still can't use my controller without the wireless adapter. It tells me "Oh hey, you plugged in a 360 controller . By the way, CONTROLLER NO WORK, SPEND MORE MONEY." Wonderful.

  • I believe that would be up to David... I'm pretty sure he's the one who handles Physics. Try posting a feature request, he might be able to add it.

    If he ever comes back

    COME BACK DAVID WE LOVE YOU

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I'd go with something like this:

    + Control "Fire" is down
    + Every 100 Milliseconds
       -> Spawn bullet
    [/code:2t15cngl]
  • They work post 98.9?? Huh. I... don't think they do. Not 100%. You have to mess with the control events and stuff. And there's new features for jump and sustain gravity that mess up swimming, and countless other little things.

    Anyway, you're welcome .

    Just a heads up, I do have some lessons for the next generation tutorial finished, but they're not going to be released until v0.99.83. Barring any breaky bugs with that version, that is (but I don't think there will be).

    Here's a hint for some of the major changes in the new tutorials:

    • No separate hitboxes! Charlie and the enemies are all just their own single sprites.
    • No control-based animation events! I'm going to try to use states only.

    And I know I said I was thinking of making some video tuts to go along with this, but honestly I don't think I'll need to. There were two things I thought I'd need to make video tuts for: Showing the IDE features, and creating collision masks. I've worked showing the IDE features into the first lesson without a video, and David already has a video showing how to make masks. So... no videos. Sorry.

  • It makes sense. He wants to take a screenshot of the player's desktop.

    There's no way to do so with events that I'm aware of. If you can do it with Python then that's cool.

  • David is still MIA. I think he may be lost in the Australian outback or something.

    Other possible reasons:

    • In the hospital with Vegemite poisoning
    • Arrested for not being drunk in public (whis is against Australian law)
    • Fell into a the same dimensional vortex as Paul Hogan and Yahoo Serious, trapped forever
    • In the hospital with koala poisoning
  • From .83 and on it's not likely at all to change drastically. I would just continue to work in .62 for now, and when .83 comes out you should be able to port it over without much hassle.

    Of course you're free to make your own custom movement if you want, I'm just saying you probably won't have to.

  • I was thinking of adding dx controls later

    umm...maybe I guess I could ... add those features and rerelease it?

    Does that mean support for regular gamepads? If so you are a brilliant man-god glittering in the sun and your awesome power blinds mere mortals like me.

  • What could my Wii possibly say that would be even remotely interesting?

    "Gee I'm getting awfully dusty."

    "Nobody has waggled my WiiMote in almost a year."

    "I'm thinking of jumping off a bridge."

    "Oh God I'm so lonely "

    Pff... nobody cares, Wii! Get a life.

  • What version of Construct are you using? There were some fixes for 3D Box in the 99.82 build that may solve your issue.

  • Yep:

    <img src="http://dl.dropbox.com/u/529356/newsquares.PNG">

    But I also have David's 0.83 fixes for new shaders and stuff. That's probably why it's not working for Genesys. You're probably just going to have to wait for 0.83 to come out

  • I'm not sure of any way to do that currently. I believe it would require a HingeForce expression to be added to Construct, if that's even possible with the Box2D engine. Physics definitely needs to be fleshed out a bit more in terms of features.

    In all honesty I don't even think the Hinge Stiffness setting even does anything...

    You might just have to settle with faking it by getting the force of objects hitting your hinge, or by measuring the angle between your hinged objects. Unless there's something I'm missing and some clever Constructor can pop in and correct me...

  • I can't confirm 82's weirdness because I don't have vanilla 82 installed and I don't want to go through the hassle of installing a second copy, but it seems to work fine for me in the 83 runtime if that's any consolation v<img src="http://www.scirra.com/forum/images/smilies/icon_confused.gif">v

    There were a lot platform fixes in 99.7 that affected acceleration, speed, jumping, sustain, and whatnot so you may just need to recalibrate your speed and gravity settings in the newer build. Yeah, I know it's a pain having to do that again, but it's better than not having bugs fixed

  • I made a custom editbox example a while ago(just now posted it in the uploads section) that you could check out:

    Custom Edit Box Example

    That's a clever solution

  • Stuff

    That's... a rather extreme method of doing things. And not something that I would recommend for the average game.

    Jut keep your game tidy and optimized. If you have a very large game then you may want to look into loading graphics at runtime and using a level editor to make map files that you can also load at runtime. That will keep your .exe nice and trim.