deadeye's Forum Posts

  • Try this:

    + Condition
    + TRIGGER ONCE
      - Set animation frame to 1
      - Set animation to "foo"
    [/code:3d1szepe]
    
    This will help if you're accidentally setting your animation repeatedly upon triggering the condition (Trigger once).  This will keep your animation from playing if it's not there because you'll be setting it repeatedly.
    
    The Set frame is there just in case your animations have different numbers of frames or if they depend on starting at frame 1 (such as a non-looping animation).
    
    As for the double-click control, I'd test and make sure your control is working on something other than animations until you get your animation problems sorted, such as getting feedback from a text box that the control was completed successfully.
  • I'm so confused

    <img src="http://xs126.xs.to/xs126/08150/psyduck266.gif">

  • deadeye: Thanks. And yes, I need to remake the sword so it's not so easy to kill everything. It would have been a bit easier if I could bump the enemies away from where I hit them so that I could give them health stats and such. And make the sword only stay out for a certain time or something.

    Assuming I make it past states that is.

    Doppel: Ooops. xD And thanks, I was going for something fun and slightly unique with the sword slashing.

    No, what I mean is it doesn't seem very necessary to have mouse control for a sword like this. Shooting bullets, sure... but with a sword it's just a little awkward. Much easier just to have a sword slash button.

    I mean, it is a unique and interesting mechanic, but it just doesn't quite feel right with mouse control is all.

  • Would it be possible to leave room in the light code to do this kind of stuff?

    <img src="http://xs126.xs.to/xs126/08156/light132.jpg">

    Where the light is blocked by certain objects? I know you were wanting to eventually implement dynamic lighting type stuff eventually, and this seems like the beginnings of that sort of thing...

  • Doo do dooo, dee de deee

    <img src="http://xs126.xs.to/xs126/08156/wikilogo295.png">

    (I believe you're supposed to "Set $wgLogo to the URL path to your own logo image." Or something.)

  • Bumpmapping ftw!

    Indeed!

    So, how does the light work? Is it a sprite overlay like in Attan's Lightswarm demo?

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  • Not bad for a game made in one night. If you plan on making a full game, I'd rethink the sword attack though.

    Oh and this program is made with scirra construct.

    Oh, really? Where can I find out more about this "Construct?"

  • <img src="http://www.namelezz.net/toxicmilk/toxiavatar_n.png"> <img src="http://www.namelezz.net/toxicmilk/toxiavatar_s.png">

    What?

    It's like pod-people or something. I hope it's not catching.

  • Obviously I'm not getting the same impression looking at her and actually those pixels are not supposed to be brows (but it may pretty well be you're right). All I can say is that it's NOT supposed to be the average cute little girl, fitting the overall mood of game (which isn't really there yet).

    Just to clarify, this is the impression I get when looking at her face:

    <img src="http://xs126.xs.to/xs126/08156/oldman601.jpg">

    Again, I'm not meaning to offend. It's just the way I see it. It could very well be just me, you know, like one of those two faces/vase optical illusions or something.

    When the pixels are zoomed way in like that though, the old-man illusion sort of loses it's effect on me, and it does look more like a girl. It's just the small version that makes me think "old man." Or maybe "old Russian woman."

  • Leave the gun. Take the canolis.

  • Wow, welcome to 2004 deadeye

    Feels great to be here. I sure hope Bush doesn't get a second term! (Don't spoil it for me, guys... I wanna find out on my own. Go Kerry!)

    Seriously though, if I put anything much better in this computer it'd be like dressing a pig in diamonds. Plus it was only forty bucks.

  • I can see it now!

    The ripples in the water are purdy

  • Finally got around to playing this, and it's looking pretty good so far. The tilework is awesome and the controls are responsive, even with the inertia.

    I only have a couple crits:

    1. The jumping seems a little too linear. Like an inverted V, it's pointy on top. There doesn't seem to be any deceleration/acceleration at the peak of the jump which, makes it look a little odd and jerky, especially since the horizontal movement has so much inertia.

    2. I think it's just the expression on her face, but the girl kinda looks like a mean old man in a wig. It's the heavy brow and small eyes. And I know the cheeks are supposed to be chubby, but they look a little jowly. I don't mean to offend, it's just the impression I get looking at her.

    But otherwise it's looking pretty slick. Keep it up!

  • Hey, guess what? I can't see the demo...

    JUST KIDDING! I got a new video card today! WHEEEEEEE! GeForce 6200! I can now play the hottest games from three years ago on low quality!

    This looks friggin awesome, by the way. It'll be really cool for stuff like muzzle flash.

    Damn I want to see it! I'm at work on the crappy Point of Sale computer (which can't run Construct)... Anyone be so greatful at to post some screenshots or something? Pretty please?

    A screenshot wouldn't really do it justice, so here's a gif:

    <img src="http://i31.tinypic.com/28i2e6x.gif">

  • EDIT: Great, now scrolling is broken too. "Center view on me" isn't working.

    What? Yes it is. For me, anyway.

    Post your .cap for someone to take a look at...

    Edit:

    Do you by any chance have the screen zoomed? If you do you need to make extra space around your play area like I did in my LHiT game. Either that or check "Unbounded scrolling" in the layout properties.