deadeye's Forum Posts

  • I don't understand what you mean by "normal."

  • Try this method:

    http://www.mediafire.com/download.php?vbx5byvuptd

    It draws the boxes just fine, and they fall just fine. Buuuuut... there seems to be a problem with the collision mask in the physics object setting properly when the object is created, so the collision is wrong. It's a bug, needs to be addressed.

    Edit:

    Also, there doesn't seem to be any way of setting the hotspot of the box object, so I'd suggest using sprites, and set the hotspot in the corner so drawing looks normal. Otherwise, the point of the mouse cursor isn't lined up with the corner of the box during drawing.

    Edit 2:

    Also, if you draw "backwards" (that is, from right to left instead of left to right) then the box glitches out. You might want to add some events that keep the box from being drawn if the user is trying to draw right to left. A simple mousex compare should do the trick.

    Edit 3:

    Hmm, seems that the box also glitches out when trying to draw down to up as well, so a mousey restraint should also be put into place. Basically you'd want people to only be able to draw from the top left corner to the bottom right corner.

    Alternately, I suppose you could just figure out some way of rotating the physics box when it's created so that it lines up with the drawing box. That way the player could draw it any which way they wanted.

  • World domination implies that there will be some sort of profit. Not that you'll see any of it when the new world order is established... You'll just be another slave in the sprite mines. Or if you're lucky, an event code harvester. At least then you get to see the sun.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • and how do you read jpegs stored this way back into a sprite animation?

    I'm confused as to why you would even want to do that

    If the information you're storing is sprites... then just make them sprites. That's what the sprite object is for.

    And if you're concerned about the size of a character portrait, well... don't be. It's not like your character portraits are going to be 1024x768. Or are they

  • Yeah, pretty sure it's frames per second.

  • why would I steal scirra's logo?

    Step 1: Steal logo

    Step 2: ???

    Step 3: WORLD DOMINATION

    (I haven't really thought the whole plan through yet)

  • And don't get me wrong im not paranoid or something, just though you want to steal scirra logo thats all.

    (right-click/save as)

    Hehe, nobody will suspect a thing <img src="http://www.b3tards.com/u/2951c544e5d930f23b20/emot-ninja.gif">

  • how should I make it easier, other than lowering the amount of enemies? Like, should I slow them down, make their bullets not travel as far etc...

    Those are both good ideas. Any way you can gradually ramp the difficulty up is good.

    I also seem to recall that the original Robotron had walls in a few of the levels. Not like a full-on Pac Man maze, but just a couple strategically placed ones.

    Fake edit:

    Nope, I was wrong. I was thinking of Berzerk. Which is kinda like Robotron with walls.

  • THROUGH ME YOU PASS INTO THE CITY OF WOE.

    THROUGH ME YOU PASS INTO ETERNAL PAIN.

    THROUGH ME YOU PASS AMONG THE FORSAKEN.

    SACRED JUSTICE MOVED MY ARCHITECT.

    I WAS REARED BY DIVINE OMNIPOTENCE,

    PRIMEVAL LOVE, AND SUPREME INTELLECT.

    ONLY THOSE ELEMENTS TIME CANNOT WEAR

    WERE MADE BEFORE ME, AND BEYOND TIME I STAND.

    ABANDON ALL HOPE, YE WHO ENTER HERE.

    <img src="http://i38.tinypic.com/k19fa1.png">

  • I have one already whipped up (that I made for the wiki logo, and also used on the czar green board theme). It's a .pdf with paths though, not an Illustrator file. If that will do, I can upload it.

    Edit:

    Eh, I'll upload it anyway.

    http://www.mediafire.com/download.php?td7rh2ne9fz

    The layers show an example of how to build a logo from the paths. The paths themselves are basically just some well-placed circles. If you're good with paths you can resize them, but I always just make the logo really big, flatten it, then resize the raster image.

  • 2. Global objects listed in every event sheet object list in the event editor.

    I agree, this is a good idea. Not only that, but it's a logical idea... one would expect this of an object that's been marked 'global.'

  • Christ, that's hard. And yes, I have played the original, and it wasn't nearly this hard because you don't start off by fighting a bazillion robots at once.

    Here's a tip: Scale the difficulty up as the levels advance. Make level one have five robots. Make level two have ten. Make level three have five little robots and a big robot. Make level three have slightly faster robots, etc. Your game is starting out on like, level 50.

    And yes, for an arcade style game with unique controls like this, you want to make it that easy to begin with. It gives the chance for the player to get a feel for the game and learn things gradually. Don't go throwing them in the middle of a hundred robots on the first level, it's too overwhelming. Introduce new enemies gradually, and ramp the difficulty up over time. Not only will the player feel like they're accomplishing something, but by the time you do throw 100 robots at them they might have a fighting chance.

    It looks pretty nice, though.

  • Thank you for the answer, Rick.

    I am making a game (I�ll bring here soon) and I would like to publish it in a web page. Is there any way (easy) to integrate the game in the web? I am talking of something like this:

    http://www.miniclip.com/games/presidential-pounding/en/

    There is a bar while the game is loading. I know it is a swf., nevertheless I wonder if it is possible to export construct games into a similar format and save me the hard scripting.

    Perhaps I should ask this question to web editors, not to Scirra, so I apologize in that case.

    For Construct games to run in a browser there would need to be a browser plugin that would allow them to do so. Like the ones for MMF and Game Maker.

    Ashley has said that if such a thing were to be made, it won't be appearing until after 1.0.

  • That's a nice looking mockup. Tho colors are nice and moody, and your sprite is pretty sweet looking. As a fan of platformers, I'm looking forward to seeing your work progress

    Keep us posted...

  • The problem is, you're not making any sense, because an angle doesn't face any particular direction. You can say anything you want about "real" angles, but a 30 degree angle isn't going to change if you turn it. I'm now beginning to wonder if you people ever even went to school, as you have no idea what I'm talking about even WITH the subject.

    Dude, if you want people to help you out, this is the wrong way to go about it. And yes, I understand that a 30 degree angle is a 30 degree angle no matter which way it's facing. If I misunderstood your problem, it's only because you're withholding information that is relevant in helping you.

    Which I now no longer care to do. Good luck.

    Edit:

    Hey, I think I'm perfectly justified in saying that.

    No, you're just being a dick. Try explaining yourself instead of jumping to insults. I assumed you meant you wanted to calculate your sprite animation angle based on the three points, and that's the problem you were having. When I said "real angles" I assumed you understood that Construct's angles were fixed coordinates. What you want is to calculate the relative angle and translate that to Construct's fixed angle.

    And again, good luck with that.