Okay, so I've started working on a series of tutorials that cover the basics of constructing games. It focuses on platformers, so there will be some stuff in it that is platformer only (I plan on doing a section for moving platforms and ladders, for instance) but it will also have general knowledge about how to set up and work with animation, how to use detectors, how do do simple enemy AI, etc.
It's called Platform School.
<img src="http://i35.tinypic.com/2cgzdy8.png">
The way I'm designing it is the tutorial is the actual game. You open the .cap in Construct, run the game, play through it reading the signs, and the signs tell you step-by-step how everything in the game works. (The signs even tell you how the signs work )
Anyway, it's meant to be interactive, so like a sign will tell you to go to the IDE and check out this property or that event or whatever, so you switch back and forth between playing the tutorial game and looking at how it's constructed.
It's going to be a series of .caps, or "classes," and in each one a couple/few new things will be added and explained, so by the time you get to the end of the lessons you have a pretty good idea of how to build a game up piece by piece.
It's meant for beginners (especially the first part) but it will assume that they've already gone through the Ghost Shooter tutorial and gotten an idea of how to use the IDE. Hopefully by the end there will be a few advanced tricks to learn, but really I just want to stick to the basics.
Anyway, this is where I need some help... what are the basics? What are some of the questions that come up all the time that could be covered by my tutorial? I plan on putting in information about why animations stop when they're not set to loop, and that sort of thing (it's pretty common). I'm also including tips on organizing code into groups and event sheets and such.
I'm open to suggestions for things to put in, so I can create a lesson plan. What do you guys think?