> instead of charging the jump, height of it should be controled via how long jump button is pressed.
> ts already setup that way.
I think he means sustained jumping... like pressing causes the character to instantly jump, but the longer you hold down the key the higher he goes. Like Mario.
For charged jumping, I think you should have the charge separate. It's important to be able to jump quickly at all times. Jumping when letting go of the key is the exact opposite of most games, it doesn't feel natural. Here's how I would do it:
1. Make the default height for the smallest jump a little tiny bit higher, so jumping without charging has more usefulness.
2. Make the character jump on pressing jump, not releasing it.
3. Have a separate charge control. I recommend ducking. When ducking, your charge meter rises. If you stand up or move left/right, your charge meter goes back down to zero. If you charge up and press Jump while you're ducking, you get the boost to your jump.
Just my two cents.