deadeye's Forum Posts

  • That's a bug that needs reporting to the tracker.

  • Hey, didn't wanna read the whole thread

    Then how about just reading the first post?

    we don't really want any Flash on the site.

  • Advertise on 4chan.

    And a new problem is created

  • Added this for the next build.

    Is it toggleable? Like the grid options?

  • Deadeye, I mean char falls a lil bit through the plat after grappling.

    Add this sub-event:

    <img src="http://i43.tinypic.com/dmp5pf.png">

  • I want to see your characters walk. Over rubble, and uneven terrain.

    Do it now!

  • I meant same as you would push the magical red x and start playing again from the beginning. There's just too many variables to set them all to original values at the "Game Over press space to continue".

    Ah, I see.

    Well, currently that's the only way to do it, unfortunately.

    Actually... I suppose you could Quicksave at the beginning of your game when it first starts up, then use Quickload to return to that state. I haven't used Construct's built-in save features much, but as I understand it it's akin to a save state for an emulator. I think.

    If your game is big on memory resources you could save/load from disk. I don't imagine it would take too much time to restore. You could hide the load time with a fade transition or something to a blank, black layout if it's got a noticeable lag.

  • Eh, you're probably right. Okay, then... if it can't be done for PV's I still think it would be a good feature to have for globals.

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  • As of right now (in the US at least) googling "construct" not only ranks the Scirra site as #2 (second only to Merriam-Webster's definition), but it has one of those indented sub-results underneath it as well to make it stand out. Also, there's another listing a little further down the page, so that's three spots on the first results page.

    Googling "game maker" unsurprisingly only returns results for Game Maker, but "open source game maker" kicks back Scirra as the #1 result .

  • I think this would be a useful feature, both for global and private variables.

  • Reset it how? As in, start the level again? Start the game over again? More information is needed here. What needs to be reset? Score? Ammo? Lives? Enemy placement? Bananas?

    Also, what have you tried in order to reset your game? It's easier to help out with a method that doesn't work than to come up with something from scratch that might not even fit into your game.

  • One question though... Player is not fixed while hanging. How can I fix the player when he grabs on a surface?

    I don't know what you mean by "not fixed." Could you elaborate?

    Hey deadeye i've done something equal to yours in my game but the problem i have is with moving platforms , how can i make catching and hanging on a vertically\horizontal moving platform ?

    You could give your player a PV that holds the platform's UID. Then update the player's position manually each tick relative to the platform's position. If the platform moves two pixels, set the player's position to position + 2, etc.

  • So fix it

    It's not anything that can't be corrected with further eventing.

  • Those are some impressive demos you have, especially the shooting demo. Very nice.

  • i want to make that the sprite moves every 64 pixels

    How to make that the sprite moves smoothly and on the same number of pixels?

    Does this work for you, maybe? http://dl.getdropbox.com/u/529356/gridmove.cap