deadeye's Forum Posts

  • That's what "Resume Animation" is for.

  • Does this happen with builds, or with previews? Or both?

    Anyway, as a workaround, you could add a shutdown procedure to your game:

    +On key "Esc" pressed
       -Stop all sounds
       -Call function "Close" after 100ms
    
    +On function "Close"
       -Close application[/code:ijmrk4ea]
    
    or something like that.  It might be overkill, but as a workaround it might do the trick for now.
  • That's really crappy

    I hope it's resolved soon. And I really doubt they'll resort to banning .exe's. If they just stop panicking for a moment they'll realize that any file can be a vessel for malware, and banning .exe's would just alienate their honest members.

    Anyway, the same thing happened to willhostforfood, and they came out okay. And they're not nearly as big and useful as dropbox. I'm sure once the dust settles everything will be back to normal.

  • You do not have permission to view this post

  • He's talking about how to handle picking from the C++ side of things, in regards to making a plugin

  • *drops to the floor, shaking and foaming at the mouth*

    Why do you keep bumping old threads with irrelevant posts?

  • Isn't that what families do? Or am I missing something?

    (I'm probably missing something )

  • You do not have permission to view this post

  • I distinctly remember you saying that there would be free beer in Construct 2.0...

  • I have a Logitec controller and I use it all the time. It's nice. It looks and feels and acts just like a PS2 controller.

  • (Moved thread to Help/Tech)

    [quote:8i9tm885]Merry Christmax!

    Happy Easter! Wait, wtf?

    [quote:8i9tm885]I had a problem with "push code" or power struggle code where there's two characters from opposite sides.

    It's a matter of thinking inside the box, so to speak. Add up a "speed" value for each box based on how many objects are pushing it, then move the box.

    http://dl.getdropbox.com/u/529356/pushingboxes.cap

    It's a little jittery, but that's due to the 8Dir stopping and starting at the edge of the solid boxes. It could be fixed with some tweaking, probably. Also, I didn't want to mess around with 800 families and 2000 pv's so I made my own .cap that uses just one family and three pv's. But you could probably adapt this method into your own .cap.

    As for the group issue... not sure about that one.

  • Nope.

  • Would zooming the layer not work for some reason?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Yes, you can... but what he wants to do, I think, is make the actual events, icons, and text smaller.

    Anyway, if you're just needing this for moving events around, why not set the event display to Chronological? It'd give you some extra room.

    ...speaking of which, it appears that the icon display for Chronological is bugged. Submitting bug report

  • [quote:1g6tljjb]blitting feature is not so strongly requested, since there are alternative methods of drawing graphical text. I'm sure others will digress, though.

    Actually, it's been requested a bunch. I know I'd like to have a text blitter.

    Just one thought though, and it's not all that important... how about instead of calling it "Text Blitter Object" it's called "Bitmap Font Object?" Text Blitter is what it's called in MMF.

    I know, I'm being nitpicky