deadeye's Forum Posts

  • [quote:2h0oq9ny]I think that playing stuff from resources is broken in .99.3

    Yes, it's a known issue.

    You'll be glad to know that this is fixed for the next build, according to Ashley.

  • Then that's what you should say

    I'm very much a proponent of constructive criticism. Tell what you like about the game, as well as what you don't like. Point out what could be improved, and offer advice for improving it. Just posting a couple slams and moving on is bad form.

    And saying things like "such and such is ***** is really bad form. We're all here to help each other out, not put each other down.

  • You might be able to do something like this:

    <img src="http://i42.tinypic.com/jqp6gy.png">

    Create two rigs, one for the skeleton, and one for the constraints (you can create the constraint rig out of one object by using the Custom mask feature in physics). The model itself will have no physics behavior at all, it's parts will simply be set to the x, y, and angle of each of the appropriate skeleton pieces. The rigs and the colliders will all have physics on them.

    Hinge some colliders at the extremities so the movement of the skeleton is limited by the constraint rig. Physics behavior in Construct has an option to disable collisions between certain objects with an action, so you will disable collisions between the skeleton rig and the constraint rig so that they're not fighting each other. Only the colliders will be affected by the constraint rig, and they will keep the skeleton from moving too far.

    I haven't tried anything like this myself, but I'm quite sure that with some tweaking it would work.

    As for the mouse movement, I'm sure I have an example of how to blend mouse and physics around here somewhere... I'll have a look.

  • The Mouse & Keyboard object has expressions to get the absolute mouse position.

    Ah, that's what I was missing. I suppose that's why reading the wiki is a good thing

  • There is no bug report about this. I searched. There is a search feature on the bug tracker so you can see if something has been posted already.

    So please, report the bug. Bug reporting is the best way you can help Construct get better.

  • I disagree. There is no information on standard methods of picking, or the SOL. The SOL is first mentioned in the "family hack" section and it's not explained exactly what the SOL is. Other sections as well need further explanation than what is given.

    While, Or, Else, Trigger Once and Every X Milliseconds don't really have anything to do with picking, but they take up a good portion of your picking tutorial. For Each is the one part of that section that might be helpful, but there is no basic explanation of what For Each is, just a list of do's and don'ts. "The For Each condition... runs the actions on each instance that meet the condition(s)." How is that different from a regular event? Things like that need to be explained.

    And the general tone of the writing is rather cynical, which might turn off new users by making them think that picking is a terrible chore. Which it shouldn't be if picking is explained properly. Telling the user they're in "picking hell" or calling certain conditions "a**holes" or calling a legitimate method of picking a "hack" just makes it seem like a bad thing, when it's not.

    Sorry for the criticism, just my two cents.

  • Oh, sorry about that . The latest version is 0.99.3, check the Discussion forum for the thread. It's marked as "unstable" but it's actually pretty stable.

    Anyway, you don't need that plugin to change the controls like that, v0.99.3 has the control options built in. That plugin that newt posted is for the player to change the controls at runtime.

  • You can set the window position using the Window object. You should be able to come up with a solution that way, but I haven't found a good method yet (the window kind of spazzes out if I set it to MouseX, MouseY). But give it a shot, maybe you can come up with something.

  • If you've found a bug then you should report it to the bug tracker, otherwise it won't ever get fixed.

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  • That's not helpful at all, Sagal.

    Camas, can you post an example or somthing so we can understand what you're trying to do?

  • <img src="http://i43.tinypic.com/15ecqiu.png">

    <img src="http://i39.tinypic.com/2n6g5lu.png">

  • There's no built-in tab object but you can make tabs like that using events.

  • edit@ What worries me is that with 800x600 displaing on hd tely, picture might be stretched.

    Change the resizing mode in properties to "Show more window content." Then it won't stretch.

    And if you want to maintain the game's aspect ratio on different monitors at fullscreen, you can fake it with black bars.

  • As far as I know Construct can set fullscreen at any resolution. Maybe your monitor doesn't support 720x480.

  • That's what Private Variables are for.