ddaazz85's Forum Posts

  • 4 posts
  • Would using crosswalk instead of cocoon make a difference?

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  • The way things are right now with wrapped html5 this is to be expected. Even if you have an optimized game which runs relatively constant 60fps, you will have those micro-glitches, that's just how it is.

    I was worried id get this kind of answer...

  • ok I will test that.

    I just used that single code in a new file to test, it runs about the same as my game, as for my game, after several seconds it stays at 62 fps but still has moments of slight choppyness

  • Hi Everyone

    I have been using Construct for a few months and my first game is near completion!

    One thing that i don't understand is why my game is not super smooth..

    I started a new layout and tested this code, (similar to what is in my game)

    every 0.5 seconds: Create Object SPRITE on X co-ordinate choose (100,200,300,400 etc..) and Y co-ordinate 0

    SPRITE has Destroy outside layer and Bullet, and is moving down the layout. The speed is set to about 800

    on a 720 x 1280 screen (test phone is a galaxy S4 - 1080 x 1920), Both 9:16.

    when i test this on my phone using cocoonjs launcher it runs good but occasionally get a bit choppy for a split second, i expected

    it to be like ultra smooth since it is so basic and runs at a constant 62fps.

    does anyone know why this is or have a similar experience?

  • 4 posts