Title sums it up.
I'm made a platform game with bouncing enemies. With a few simple events I got my bouncing enemy, but my collision checks are sky high. On average 1200 for every enemy. In my game I sometimes hit 20.000 collision checks or more. Is this a flaw in the platform behaviour or do i do something wrong.
I added a small file that contains the events i used for the bouncing ball and the basics.
Game: Player walks in an arena with bouncing enemies. Once the enemies hit the wall they turn around...this repeats itself. The player can only shoot up so he needs to get underneath the enemies to shoot it, and destroy it. If the ball hits the player, the player dies.
PS: I tried the bullet behaviour, the problem is that once the enemies hit the wall they get a different jumping height which makes it impossible to avoid them, so it will kill the player. The Enemies needs to bounce in the exact same way during the whole game.
Game is as good is done so I appreciate every help i can get to fix this and release it for Android and IOS!