dbzero's Forum Posts

  • 7 posts
  • Orange Moon, 2d action platformer game with RPG elements and puzzles, full of dangerous native life forms, raiders, robots, zombies, biomechanoids and harsh environments.

    Search for a new life and natural resources, deploy beacons for mining drones, and find ancient alien artifacts that will help you in your exploration of Orange Moon. Augment your explorer to make him suitable for upcoming challenges, upgrade weapons and ammunition with ancient alien technologies and materials that you'll find in your journey.

    Game Features(upcoming full version):

    • 10 Levels With 4 Types Of Bosses;
    • 7 weapon types, each with its own ammunition and upgrades;
    • Upgradable weapons and ammo - more than 50 upgrades;
    • Upgradable equipment with more than 15 upgrades;
    • Carrying capacity for ammunition upgrades - 12 upgrades for each type;
    • Different ammunition types - incendiary, explosive, armor piercing;
    • World inhabited by different types of enemies, from carnivorous plants to smart robotic mining equipment;
    • Each enemy has its own weaknesses and powers. Most enemies can be killed with different types of weapons, but only one is most efficient against each given monster. Some types of monsters are even immune to particular damage and using weapon with that damage would be a waste of precious ammunition;
    • Buy ammunition and upgrades for score earned by killing monsters and collecting resources and finding secrets;
    • Different types of hazardous environments. Acid swamps, moving toxic clouds, deep craters with deadly inhabitants which nobody had survived to tell about, plants that burn under your feet, all these will introduce additional challenge to a player;
    • Unlock new weapons with Moon Resources Corp. points;
    • Each level has 1 - 3 puzzles to solve.

    youtube.com/watch Orange Moon Teaser Trailer

    youtube.com/watch Orange Moon Gameplay

    store.steampowered.com/app/432950 Orange Moon on Steam

    3 level Demo for Windows 7,8,10 and Linux available on IndieDB

  • Orange Moon on Steam - store.steampowered.com/app/432950

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  • Thank you oosyrag! Ill try this tonight.

  • Hi Everyone,

    Im trying to do targeting for my 2d platformer. Thats how it looks and works for the mouse:

    Event:

    System => anglediff(PlayerHand.HandAngle, angle(PlayerHand.X, PlayerHand.Y, Mouse.X, Mouse.Y)) <Less Than 20

    Action:

    Machinegun => Set Angle Toward (Mouse.X, Mouse.Y)

    My question is, how do I translate mouse coordinates into right joystick coordinates and get the same result?

  • Thank you for suggestion! Seems like that should work! Ill try that tonight.

  • Thank you, but either I dont understand the functions or you my problem. I need to mute music, I need to mute sound, I need certain sound stop playing, lets say "waterfall". This sound is already has a tag "sound", which mutes all sounds in game, including "waterfall" sound. When this sound is not muted and playing, I need it to stop under certain condition. I cant use Audio>Stop"tag" as it will stop all sounds with the tag "sound". And I cant use a second tag for "waterfall" sound.

  • Hi,

    I have a problem muting sound effects. The problem is that I have sound effects and music, that need to be muted separately. I can do this with tags, by applying "sound" tag to all sounds and "music" to all music. But when I need to stop sound from playing, its impossible, as there are no multi tags allowed. Is there a way to mute sounds only without tagging them?

  • 7 posts