daz1988's Forum Posts

  • hi guys i am confused about how i can put this bug into words but here is the capx [quote:36q35ymk]https://drive.google.com/file/d/0B05DOzuVdM4SNDg1bWFacFlYaEU/view?usp=sharing

    .The car game i am making behave nicely until i added to destroyer bars on top and at the bottom of the viewport so that when a car gets destroyed every car is messed up on the screen and they keep changing animations.as i create a car i assign it a different animation based on choose function..please help

    Here are the controls : hold left mouse button on the screen to speed up the car and move with right and left arrow

  • LittleStain finaly i went along with your solution i bundled all the enemy animation together and used your algorithm to generate them randomly thanks bro

  • LittleStain i will try but it means i shouldnt have seperated all the enemies into different sprites with their own animations...is there a way to do this with families? as i intend for the main player t be able to control those enemies when its main car dies

  • Hi you all i am currently making a top down racing game.the enemies car is a sprite(rectangle) that i randomly create above the viewport and they come down toward the player.i have some other sprite objects carGreen carPurple and carRed from which i wish to create and set their position to one of the created rectangles.So that ill have an enemy rectangle created along side with a carGreen sprite or carRed.All of this the game must randomly generate and attach ...How do i achieve this?

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  • done thank you my friend

  • LittleStain hum indeed i create them based on the top of the viewport You hinted me to something there ill try and if i can do it ill close this topic

  • hi guys iam making a racing game where on touch of the screen the car should speed up.in order to achieve this i made a scrolling road background.when the speed is the default one it is ok but when the speed changes, some gaps appear in between the road sprite object creation.How do i solve this issue

    the default bullet speed for the road is 200.the max speed is set through a global variable speed that is incremented every 2 seconds to reach max speed of 3000.

    i use two road sprites with an algorithm detecting which is the last one and then create and assign a speed to a new road object

  • grigrizljac ive looked into it. it seems it got what i would need...Do you have any other links to advise me for what i am trying to achieve??? Any other ressource to add up to that would be awesome

  • Thank you grigrizljac for pointing this out i shall go through all the exemple files

  • Hey guys im making a simple rythm game for mobile where the blocks come falling down toward the player who then reacts to it matching the song /beat that is played at certain points.Of course the blocks have to be generated randomly depending on the music that is playing. Some of the blocks should be able to change the beat played to a different one still with the same tempo bpms and some others should enable the playing of both sounds together....Can you point me to some good links on how i can achieve this in construct2?

  • thanks ill look into those

  • I am using the "Learning construct 2" book to learn a more in depth tutorial about the software instead of "construct 2 learn by exemple". i made a shooter type game and am pretty amazed about what construct 2 can make in such a short time. What i need now is some ressources about game developpment that i can apply to construct 2 in terms of AI ,game design and such....

  • Hello, i have been using construct2 for a few days now and i must say it's really catchy...so far so good.

    Now as i think using the integrated behaviors and plugin won't be enough for the kind of games i am planning to release after i purchase my personal licence, i wish to know what good book i can use to work around with construct2 (game design,AI and javascript programming).

    I ve been making website for 4 years now and i can say i know a bit of JS(intermediate) now am learning the MEAN stack/ionic-cordova-crosswalk approach along with construct2.