dax's Forum Posts

  • 5 posts
  • Thanks for the quick reply. Yeah, I don't think its a bug, I just really suck at math and I cannot figure out when and how much counter-torque to make it come to a smooth stop on the first time.

  • I am having trouble figuring out how to make a physics object rotate directly towards a point without overshooting it and then coming back. When I apply a torque towards an angle even if I have the angular damping at maximum and set it to lower the torque applied as it closes in on the desired point it oscillates back and forth. On the box2d page here, (http://www.iforce2d.net/b2dtut/rotate-to-angle) it has an example at the end of the torque section but I cannot understand the code they have it written in. I am hopefully looking for a solution that would work for any object with any density. Thanks in advance for any help!

  • I am using the pathfinding behavior for the 1st time trying to make a tower defense. However I cant get the enemies to stop cutting corners and walking over the walls when they round bends. The capx is here.

    dropbox.com/s/xahbsy0u5gwlksn/Tower%20Defense%20Help.capx

    Any help would be greatly appreciated.

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  • Thanks a ton that was totally it!

  • I am working on a platformer and am using a rectangle sprite to do the pathing and pinning animations onto it. The pinned animations however vibrate or stutter when the player moves. Seems like it could be slight lag in updating the pin but I dont know. The capx I uploaded here,

    dropbox.com/s/1a9bwxe69azt5b3/Animation%20Stuttering.capx

    has everything except the movement disabled and i cannot for the life of me figure out how to fix it. I know that it is something i did wrong because sometime recently this started happening. Any help would be greatly appreciated! Thanks.

  • 5 posts