Davoo's Forum Posts

  • 5 posts
  • Thanks for your reply but....that didn't help me at all

    If you can simply explain to me why my code doesn't work I'd be extremely thankful but suggesting a completely new and unknown method is probably not gonna work for me

  • Hi, I've spent last two hours trying to find a simple answer for this but without any luck. So here's my question.

    I'm trying to figure out how to use lerp to have a text go from 0 opacity to 100 and then back to 0. I'm using this:

    Every tick - Set Text to "Whatever"

    - lerp(Self.Opacity, 100, 2*dt)

    - wait 3 seconds

    - lerp(Self.Opacity, 0, 2*dt)

    The first lerp works nicely, text shows up with a nice fade in. The wait function works too. But the second lerp stops half way and the text stays semi-transparent. It doesn't get to 0 opacity and I have no idea why.

    What I'm trying to do is to have a random text to show up (through choose), stay visible for a few seconds, then fade away and then the whole thing should repeat again and again. Can anyone explain me (as simply as possible ) what I'm doing wrong?

  • Thanks! I wanted to avoid using templates as I was afraid I would end up using something without knowing how it actually works, which I don't want. But if it's really that well commented and easy to understand I'll definitely give it a shot! I can already see some things in it's description that I want to learn and this might be the best way.

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  • So....question no.1

    I've already got a rough playable version of my clicker game. Got sme variables, some upgrades and all works nicely. Now I've decided to try and add more layouts. I've made a new layout for Main Menu and added buttons (clickable sprites) to move between layouts. The problem is, when I'm in the secon layout my game in first layout is paused which I don't want. So....how do I do that? How do I keep that other layout running?

    My thinking is adding some sort of time tracking that would then tell the game how much time has passed while the layout was inactive and then add generated points to variables accordingly. Am I going in right direction?

  • Hey there!

    After countless unfinished tries I've decided to try and do my first real (finished) game! I've chosen a clicker game as it should be fairly simple yet still interesting to do. I've also encountered some obstackles (because I'm a noob...duh!) and after much googling decided to post in forums.

    I'd like this thread to be a place for all my questions about making a clicker game rather than starting a new one for each question. It also might help other noobs to find their answers in one place instead of searching through hundreds of threads.

    Which brings me to my last point! If you're a fellow clicker game maker and a noob, please feel free to use this thread for discussion and to find answers.

    Cheers!

  • 5 posts