Davlin's Forum Posts

  • I'm working on a platform/puzzle game that involves different types of platform that create different actions for the character, I have one platform that changes character direction (character has bullet behavior) and another that changes angle, problem is i can't get the 2 to work together, I cant change the angle of the bullet behavior and can't use the platform behaviors to change direction, at the moment my character runs up the angle but doesn't change angle which is annoying any ideas around this would be very helpful

  • pc crashed while working on my game now when i tried to load my save it i get the error:

    failed to open project

    error document is empty

    I'm really hoping I can fix this

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  • Thanks, but not really helpful actually trying to avoid everything you just said. Sorry it was hard to understand but the first words were (is there another way..) to your first suggestion for using local storage

  • Is there another way to do it, I'm using the local storage to remember levels as to progess through the game and at the moment I have it so you have to collect the coins to complete the level there for unlocking the next level, I was hoping to change it so you could complete the level and unlock the next one without collecting the coins and have the coins as an extra challenge then have unlockables you can buy with the coins but I cant seem to get it to save or load a 2nd number and I was also trying to avoid using that method as it would require them to be collected in order to work

  • I looking for a way to permanently destroy collectible objects in my game I'm using the persist behavior which works between layouts/levels but the objects comes back when restarting the game

  • I don't see a bug in the code and it it has no problem running on the test run

  • I have a game with touch controls that all works perfectly fine at first but after a while the touch controls that control the character stop working all other touch controls still work and even if i go back to earlier areas which worked before no longer work it fixed it shelf before after a day but is doing it again this time has been 2 days I don't know what to do Ive tried the bug test but can't see anything that causes it

  • How do I actually buy anything from the SCIRRA store every time I try to add something to my basket it say its been loaded into my basket but when I go to my basket it says its empty

  • I imported my first project into XDK just fine but when I try importing it says error import directory contains Intel XDK files when I remove the XDK file it then says that it does not have all the files it needs anyone know how get it to work

  • I'm trying to make a endless runner but without gaps/jumps in the platform just one endless platform which Ive been able to do but my character keeps getting bumped right until its off screen how do I get him to stay in place

  • Setting the variable with choose did the job thank you for that

  • I'm trying to figure out how to randomly spawn different objects at different times like in a endless jumper when it spawns a platform I want it to randomly spawning 1 of 7 different platforms instead of just spawning the same platform

  • Its using the 8-direction and its to move towards the player based on the X Y position which works perfect and the I have it set to play the different animation based on what angle its moving so if its moving is say 90 it plays the down animation if its -90 it plays the upward animation which works perfectly fine its also set to play the left/right animation when moving at a 0/180 angle but that does not work

  • I think that must be the problem it plays the left/right animation when I set to do so when moving up and down but then wont play the up/down animation when set to moving left and right, so whatever animation is set to play while moving up and down must be overriding the left and right animation is there anyway to change that

  • I'm currently trying to have an enemy follow my player when within a certain distance setting its direction based on its location compared the the players location which works fine the only problem is the animation the sprite changes animation when moving up or down but not when left or right even though its following the same set up any ideas on what the problem is and how I can fix it? I wish I could post a .capx but I can't