DavidA13's Forum Posts

  • I can't find a way to display my app as supporting multiple languages in the App Store "details" under the app.

    Does anyone here succeed in overtaking this issue?

    My game (made in C3) supports 3 languages (english, french and spanish) and users can choose the one they want in the game. I can even detect the device language with Browser.Language expression.

    ...but I can't find a way for my app to display more than one language (english) on the App Store. ...wich is not helping user base.

    The second limitation is the fact that my app show as iOS 12.0 minimum requirement in the App Store details, even if I change it in XCode "deployment target".

    Any way to change those 2 things in Construct or even in XCode?

    Is it a Cordova issue? If that's the case, are they looking into it...?

    Thanks in advance.

    Those 2 points would improve Construct even more. :)

  • Done, bug filed Nepeo

    Thanks!

  • LukeW why minimum Android version 7? You can reach more download if you downgrade android version.

    Eren

    You can do it on Android?

    Didn't find a way so far for iOS with my app, wich is not CPU-intensive at all.

    Sad that I'm losing a lof of users. :/

  • Finally released :)

    iOS: apps.apple.com/us/app/cracked-crusaders/id1464660516

    LukeW:

    I'll glady try it tonight!! :)

    You succeed in adding IAP? I didn't with my app :(

    I'm also looking forward to have multiple languages in the App's Details and would like to support iOS 10 and up but I didn't find a way so far... We could reach more players with a lower iOS version requirement. :/

  • Nepeo

    Sorry for the tag, no hurry but I'm just thinking this is a point on wich you can help.

    Thanks in advance.

  • I'll submit a bug report on github later (Apple gave me crash logs) but for now I just want to know if I'm alone on this?

    My app is on the App Store, but my new updated version with IAP is rejected because the app crash when the "No ads" button is pressed, wich is my only IAP. I thought it was an issue just because I was testing the button in the TEST FLIGHT app.

    The only action triggered when this button is pressed is "Purchase product", wich seem pretty straightforward...just one thing to provide there, the iap id.

    I put the 2 following actions in my "On start layout":

    - Add product ID.

    - Complete product registration.

    I had the bug with the latest stable release of C3 as of today, same while testing the latest beta release (r173).

    Thanks in advance.

  • Really looks "pro". Awesome art, congrats! :)

  • LukeW

    Good luck with it, waiting for your next "it's out!" message to try it. :)

  • The game is really looking great! Good luck with it! :)

  • Wow, really nice art, congrats!

    Great that you are really sticking to the Rogue genre, seem fun, will try to play it soon!

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  • I created my very first iOS game with Construct 3 and finally published it ( you can see it here: apps.apple.com/ca/app/addiction/id1481409098 ) BUT...

    Even if I added 3 languages in my game, and in the App Store Connect website for description, screenshots, keywords and all...

    My game display as an "english" game only on the App Store.

    Do any of you guys and gals succeed in displaying more than one language there...? Any tips?

    Thanks in advance.

  • Not really a "visual" game, more of a "minimalistic design" game but still... Here it is:

    It's my very first game released on iOS platforms! ...it's free. ;) If some of you guys want to try it, and maybe rate it, here is direct link to it on the AppStore:

    apps.apple.com/ca/app/addiction/id1481409098

    If you like losing time on 2048 or Threes, it should be right on your alley, without being played the same way (the grid is full of numbers at all times).

  • Wow, nice art!

    Your character is really well done!

    Congrats!! :)

  • Hi Guys, Im working on an arcade style game with only one screen but i need some game ideas.

    Should I release a working demo heres a picture of the start screen!

    LaurenceBedford

    A working demo would be fun, but I can already say I like the look of it.

    I'm not always a fan of retro/pixel games but I fully understand why us indie devs would choose this way (less when it's big devs on consoles with remake of old game still using the same sprites for '80s-'90s), but really, there is something I really dig about your character design! :)

  • Nepeo:

    Just a small update and the last one about this in this topic.

    The iOS MobielAdvert "test mode" bug si now resolved, build-server side. I don't know if you are colse to "shortercode" on GitHub or even the same person but I did want to let you know here, to not make you lose your time. :)

    I'm really happy it was fixed and that I'm not sending my very first iOS app for review!! :)