I am creating an online level editor in the wonderful and very complete c3 :), I have optimized a lot by disabling functions that are off-screen achieving good performance, and now I would like to know if there is any way to optimize the tilemap because the ones I am using They are quite large 14944 x 2688 and I use 4 in the editor scene and another thing, which is more recommended when exporting to android to compress the images or not?
postscript: if it is not clear my question is because I am using google translator