davegermain's Forum Posts

  • 8 posts
  • UPDATE: I just tried an extremely basic Construct2 application (similar to "Panning" example) and I was able to run it using crosswalk. I still can't get "Touch - zooming" to work.

    As of now, I believe there might be an issue with the "Touch - Zooming" example which prevents it from running properly in Crosswalk.

  • Hi, thanks for your help, Bertie. I could not find the "crosswalk built-in emulator." The Scirra documentation has a dead link to the "Crosswalk Player." Is that what you are referring to?

    Regarding email installation, I get the same result - Black screen. I have installed homemade java apps using the Android SDK before onto my phone and other virtual devices so I don't think the problem is with the Android SDK install.

  • Hi, I still haven't gotten anywhere with this. Any ideas?

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  • UPDATE: I can also "Preview on a Local Network" using my phone and it works fine (in Chrome and native Android Browser).

  • UPDATE: I also tried to test with the "Crosswalk Player" that you mention in your blog post:

    scirra.com/tutorials/809/how-to-export-to-android-with-crosswalk

    However, the link is broken and I can't seem to find this player on Google Play.

  • Hi - I've recently tried to output a .APK file to test on an Android device using your "How to Export to Android with Crosswalk" guide.

    scirra.com/tutorials/809/how-to-export-to-android-with-crosswalk

    As a test, I tried to export one of your built-in example files ("Touch - zooming") in version r155. I did not change anything in the file.

    I export as "Android" to my Intel XDK project folder. I refresh my file library then build.

    The build seems to go fine. I download the .APK file from Intel (I have tried both x86 and ARM) and install to my device using the Android adb tool. My device is a Samsung Note 3 (4.3) running Google Chrome.

    I can see my new application. I run it and get a black screen (with a few random RBG patterns in the bottom section of the screen).

    Since then, I have also installed Genymotion and tried this on a number of virtual devices. I get the same result every time. Any advice? Am I missing a key step?

  • Apologies, I just realized the issue was unrelated to arrays. I had added additional layers when I bought the Personal Version of the game. When I added layers, it changed the "Layer number" setting. So I was creating objects on the wrong layer. The arrays were innocent.

  • Hi, I recently separated a single event sheet into multiple event sheets. I created an event sheet to cover each type of event (ie Player Controls, etc) and kept a main event sheet for the layout.

    In the main event sheet, I create "Include" statements for all the relevant event sheets. Everything seems to work fine...except for Array objects. It seems like Instance Variables related to Array objects no longer work. Values set on one event sheet cannot be accessed by another event sheet.

    Any advice?

    (BTW, when I separated the event sheet, I copied the events and disabled the originals. The originals still work properly if I enable them.)

    Thanks

    Dave

  • 8 posts