DasBilligeAlien's Forum Posts

  • No wonders your art is so amazing. :)

    Instantly it reminded me of settlers. I am charmed.

    i hoping to see more releases to play arougd with.

    Thanks for your hard work.

  • first of all, sorry for the late reply.

    What I mean with flying bullets is more or less a projectile that is outside the weapon. You can see some exapmples behind the link.

    docs.google.com/open

    If I want to use your explosions in a shooter game i would love to have some other effects in the same style.

    thanks again for your hard work.

    alban

  • Hi srealist

    i will use some of your explsions i my next prototype. will post it here when its playable - if i don't forget it.

    explosion 1 is broken when i try to import it as sprite strip.

    maybe i am doing something wrong.... never used sprite strips before.

    suggestions for more stuff:

    muzzle flash, flying bullets, bullet shells, fire, laserbeams, sci fi weapon stuff...

    just some generic topics

    thank you for your hard work.

    ALban

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  • Hi All,

    somehow I could't find the solutoin via search. Maybe I miss something important or I am not patient enough.

    have this problem with a platformer prototype. I use the plattform behavior and animaitn trigger.

    <img src="http://dl.dropbox.com/u/10778449/screenshot_logic.png" border="0">

    Link for the game:

    https://dl.dropbox.com/u/10778449/coffeemug/index.html

    Everytime I jump or fall and move in a direction at the same time. After touching the ground only the idle animation plays. It looks like the charcater is sliding on the ground. I don't get my misstake. It is really annoying.

    Thank you for your help.

    Al

  • I realy like the basic movement, its fun. And I really like the circle based UI.

    While using the main gun is really effecive(easily got 5000 points) the rockets pretty useles right now. while its destroys an enemy with one shot it disent gives you enough advatage. The col down is to high for that. I would say gove the rocket an area of effect and xperiment with the cooldown.

    And for the question of the right controlls, i think more options would be better.