Hi everyone, I need some wisdom. Today I spent around 4 hours trying to figure out how to apply a set sequence of events that effect each instance of an Object. I eventually found a solution but I'm sure it wasn't the most efficient one.
What I needed to do was make each instance of an object invincible when the instances' animation frame was between a certain range (in this case, frame 74 and 286).
This was the events that I set up, which would work when there was only ONE instance:
Using a repeat loop, I would be able to create 12 instances but the events would no longer work properly (which I expected). It was like most of the instances would become invincible at the wrong time.
I tried numerous work arounds and play testing, hence the 4 hour process. Eventually
I found the following solution:
I avoided doing it like this because for some reason, I felt like it's the least efficient way of doing what I needed, and my problem was a lack of understanding of Construct 3.
So, even though I have a method that works, can anybody give me any pointers on how to work with instances with more efficiency?
Cheers everyone and have a lovely day, and if anyone asks for it I'll try and link my project, I actually don't know how to do that at the mo :)
Daryl