DarthBinks911's Forum Posts

  • 10 posts
  • I've run into a huge wall with my project as I have no artistic experience, trying to create pixel animations is a larger job than I thought.

    I'm looking for ideas on how to make overcome this hurdle, so what software do people use to make their own art?

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  • Thanks for the replies, I've also discovered that the Xbox Creators program doesn't support online multiplayer and you'd have to go through the IDXbox program to get online multiplayer in Xbox games. I'll probably stick with local multiplayer on the same screen.

  • bump. Just a last call to see if anyone has knowledge of this.

  • I'm creating a 2-D game for the Xbox One and I'd like to implement multiplayer, preferably with online co-op or even 2 players using one screen.

    I'll be using the multiplayer plugin to achieve this, but would it be compatible with the Xbox One?

  • Are you using Physics/Platform behaviours? If you are using Physics, set the sprite to be 'immovable'. If you only have solid behaviour enabled it shouldn't be falling.

  • Thanks for the replies, I didn't know you could install extra plugins that were not in the browser IDE I'll check that out. And toggling physics when I need it is a good idea.

  • Thanks, I've had a look at the plugins for Construct 3 in the browser IDE but they seem pretty limited, and yours isn't listed unfortunately.

  • I am creating a large boss enemy with different moving parts and attacks, and I currently have a version where I have drawn each arm/leg etc. as a separate sprite, and I'm rotating each sprite based on the image origin point to simulate movement.

    The reason for this is because when the boss's parts hit the player, it sends the player flying (I'm using physics plugin), and I want to make parts fall of the boss. I'm wondering if this is an efficient method, and whether or not I should forget this idea and just use animations for all movements?

  • Thank you, I'll give that a go.

  • I have a sprite that I can rotate by holding down a button, that stops rotating when it reaches the angle 0. The sprite can be in any position and while I hold down the button, the sprite will rotate until it's the right way up again.

    Now I would like to turn this button hold action into a button press action. I want to press the same button once, and the sprite keeps rotating until it corrects itself, but I can't figure out how to use while/for loops with Construct.

    The second block of actions in the image is what I am trying to achieve(badly).

  • 10 posts