Darth Elvis's Forum Posts

  • 2 posts
  • Is there no way to tell the algorithm to apply it to only one object? for instance, in the below image, I have the slimes set to destroy themselves and the bullet that hits it. When the objects hit each other, they only delete the pair that connect. all the other slimes and all the other bullets stay unaffected. I want to do this for the slimes.

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  • So, I'm trying to make a turn based, grid-based puzzle shooter thing. My issue is that I finally worked out the AI for the enemy slimes, which is that they determine if the player is closer up and down, or left and right, then moves one tile(32 pixles) in the cardinal direction the player is further from. The problem with this is that one slime moves correctly, but when you have more then one slime, they all move in the same direction. it appears that the slime with the lowest id determines the movement of all the others. I really don't want to copy and modify the code for every instance of the slime, as I plan to have many different kinds of slimes running the same basic movement. How would I break this out so the code runs for each slime individually?

    I am super new to construct 2, so it could well be something basic.

    Thanks!

    -Aidan

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  • 2 posts