darkone_d1_2000's Forum Posts

  • 3 posts
  • Thanks

    I was going to work on a HUD/Console layout this coming week after I run through more tutorials and just knowing some best practices is good.

    For instance in that screenshot the screen is split 70/30. Now i'm sure there is some sort of way that if your level is fairly large but doesn't fit the whole screen that it will scroll to open it up as you discover it. Is there also a setting that for the HUD layer that you won't see the map and your character wont go past the border of the HUD framing?

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  • Hi Everyone

    Very new to Construct and still going to work through all of the tutorials and wanted to know if there is any real good examples of HUD/Console layouts that I can use to help learn how to create and make them functional.

    I wanted to make a standard layout that you see in a lot of the early rpg games. Basically the window is split into 3 parts top/left is used for the game play, far right is used for either info or stats and across the bottom for in-game info or stats.

    I think I read somewhere in the forums where it is recommended to layer the console on top of the main game layer or is it better to make it all one layer?

    While i'm at it, I have looked online for some tile level/map editors. Is there anything compatible with Construct? I was thinking about making somewhat of a remake of Temple of Apshai

    <img src="http://www.gamasutra.com/features/20070223a/apshai.thumbnail.png">

    I think the biggest obstacle is creating 50-100 different level layouts and linking them all together with stairs/tunnels and character management.

    Thanks

  • This plugin looks great. Can this plugin make multiple spanning levels? For example your dungeon is 10 levels down. Can you make level 1 and add stairs going down to level 2? Or would you have to create some sort of end to the dungeon level and load another map?

    but the end result is that the start/exit coordinates are unreliable.

    Has this been worked out?

  • 3 posts