Darknessed's Forum Posts

  • Hi guys...

    I'm currently working on putting admob plugin from C2 but it's not working at all.

    My ad unit ID in my project = not working

    My ad unit ID in Kyatric test ad project = not working

    Others ad unit ID in my project = not working

    Others ad unit ID in Kyatric test ad project = not working either

    I've been exported them all into apk file using PhoneGap Build, Intel XDK, Cordova, even Android Studio, but they're all the same, the ad didn't show up anywhere at all

    I've been doing some research of my own looking for any trouble that could happen to me and I found some:

    • someone said it was country fill rate problem
    • some other said admob account verification problem
    • some other again said it was our coding inside C2 project
    • some other of other said related to layout properties or something like that
    • some other of another said etc.

    I've got no more to say because i've been struggling with this admob thing for almost 2 weeks but nothing or failure as result

    I won't provide any capx due to it's useless to provide one.

    why useless?? i've got so many capxs and all of them are useless or not working at all.

    I tried all that apk files in 2 different devices, Oppo Neo 7 and Samsung Galaxy Tab 10.1 and nothing happen, no ad showed.

    I also change my mobile provider to the fast one in internet connection just to make sure that it wasn't about connection problem and it was still the same, nothing showed up.

    so, is there anyone can suggest me something else?

    Because being a mobile app developer is dizzy, right? and that's what are forum for.

    and lastly, thank you for anyone who read and try to help me.

  • Does this forum still active?

    As I seen, the last reply was on Juli 2016.

    I have a question about saving game (or game progress) in local storage.

  • CLOSING THREAD!!!

  • Hi guys,

    I just imported C2 project into Cordova and after that I tried to open it in Intel XDK, but then it said that "androidinappbilling" plugin is missing. Then i got another missing plugin which is "cc.fovea.cordova.purchase".

    At this moment I just keep on going but haven't try to build it because of it.

    anyone can tell me what should I do?

  • Thank you zenox98

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  • Hello guys and also dear admin,

    I want to know whether after purchasing personal license, the download page will appear 1 time only right after purchasing or I can download it again?

    Does anyone know?

    Thank you.

  • No one can solve??

  • Down here I provide an example capx of problem I had right now:

    drive.google.com/open

    Before you open the capx, you should have 'Rex-MoveTo' Behaviour plugin to make the capx work.

    After you download the capx, let me heads you up first.

    Inside the game, you'll have to click one box (red or blue) per click and then a character will come over the box and the score will add up, then after 3 seconds, the character will go away.

    If you click one box (red or blue doesn't matter) and then you click another box before the previous character reach the destination box, the score won't add up to the previous box score as it should be.

    But if you click them one by one and wait until the character reach the destination box, the score will add up as it should be.

    The problem is how can I make it scoring even if I click multiple times on boxes before another character reach its destination box?

    I'm really don't know what's wrong.

    Is it because of my coding not completed yet, or something else?

    Please some advice.

  • Oh, alright....I'll try using google drive instead

    thank you MPPlantOfficial for the heads up

  • I have a problem here and I think I have to put a capx file in here to make it more clearer for anyone but how can I upload capx file here?

    it said that dropbox is no longer available for public so, is there any solutions about that?

  • Like this: dropbox.com/s/8l97n86okvolr5c/cook.capx

    - Click the grey square to start cooking.

    - Once cooking is complete, a red box is spawned (the dish).

    - Remove the dish from the pan (drag the dish somewhere else).

    - When the pan is empty, click again to restart.

    Thank You tmntppn for your sharing idea but at the moment I'm working on another project so, this one I must hold for now, but when I'm done with it, I'll definitely come back to this project and observe your example capx.

  • To RayKi & tmntppn

    Sorry before for being unclear with my post. I'll try now to make it clearer.

    Due to the game that I make is about restaurant, I have an object of frying pan that animated for few seconds (animation initial state of this object is disabled).

    At start of layout, I want to make the frying pan to animate first, then after animation finished or stop to animate, it spawns another object as results (this is like when you cook for few minutes, it will result the dish).

    Then, if I click again in the frying pan object, it will animated again, and repeat resulting another object as result (or you could say the dish).

    That's what I want to repeat all over again.

    I hope that it would make it clear to you, guys.

    I have try the condition in my first post but it didn't work at all.I have no idea what's going on or what's wrong with mine. It was killing me, guys.

    Hope that you could help me a bit and lifting my burden.

  • Here we go again, I have another issue right now.

    I have problem about repeating several actions.

    In my event sheet, it goes like this:

    {I want to make repeat/loop from here}

    (event) System: on start of layout > (action) stop animation

    (event) Mouse: on left button clicked on object > (action) animation start

    (event) System: Time = 4 seconds > (action) create object

    {to here for the repeat/loop}

    NOTE: The system time is for waiting from mouse clicked until the object created.

    This several actions that I want to repeat/loop but I can't figure it out.

    Any Advice? I'm blank right now

  • Alright, problem is solved.

    To GenkiGenga, THANK YOU VERY MUCH, actually it's already done yesterday but I just got time to post in the forum.

    So, I guess this topic should be closed by now.

  • Hey Dark,

    Start with a global variable called 'CustomerCount'.

    All of your customers that come in should have a variable called 'Number' and another called 'Seated'.

    When a customer is spawned you attach a the Customer Count number to it and add 1 to the variable (so each customer has a unique number).

    When that customer sits down make the 'Seated' Variable 'Yes' or '1' to mark him/her as ready to order.

    Choose your way of using a timer, timer behaviour, dt, every X seconds etc and then pick a random customer like this (these are the conditions).

    Pick all Customer object (pick all is from the system menu)

    Customer object is seated (Click on the object and then compare the variable)

    Pick a random Customer object (pick random again from the system menu)

    (The above picks all the customers, then refines the search to only customers that are seated and then picks a random one of those to call for the order).

    The add the action to the conditions:

    Customer spawn object (Order bubble) at image point over the head.

    ok GenkiGenga, will do it first then I'll post again if it works or not and thank you for your advice