DarkBoge's Forum Posts

  • 13 posts
  • DUTOIT

    I downloaded your solutions and I thank you for posting them.

  • Thank you.

  • Learning this now. Thank you!

  • I seem to have been using the windows expressions with wrong expectations of what they are capable of achieving. I will try to be far more careful in the future before I complain or ask questions. I am sorry for the inconvenience I have caused.

  • I discovered two initial very nooby reasons for my inability to test properly. The first is that I forgot that the pixel objects' default origins are at their center. The second is that I was very stupidly using solid colored squares, the position and exact shape of which is impossible to determine, if they abut the border of the window or overlap it. I fixed this problem by using a shape with a very visible center, but the windows expressions still do not work, at least not as simply as is implied in the tutorial.

    The viewport expressions, however, seem to be working and seemingly because they more directly manipulate the sprites in the original pixel scale of the layers or the project.

    Thanks again Aphrodite for the help that you were able to provide including all your advice.

  • Aphrodite

    Thanks a lot for the prompt help.

    The windowwidth and windowheight are recommended in the tutorial that I mentioned earlier. The reason I wanted to test large resolutions is because of the largest ipad (2048/1536) which is also mentioned in the same tutorial and because the prospect of downscaled graphics seems far more appealing than upscaled, especially because my first project was going to be very static in function and appearance. I was trying to not rely on the letterbox option, because of the unappealing black bars (again as suggested by the tutorial). Additionally, my intended project thrives on maximizing use of screen space.

    Regarding what you say about the viewport expressions, I am perplexed, because of the System Expressions manual entry which states that they "return the viewport boundaries in layout co-ordinates of a given layer". This seems to mean visibility of only unscaled coordinates such as those of the Project Properties Window. I will try it anyway.

    I am sorry that there is much that I do not understand.

    Thanks again.

  • Sorry - forgot to say "Sorry for the nooby bother." and "Please, help!".

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  • System Expressions Concepts of Window vs. Viewport vs. Canvas

    The above 3 vs. Project Property Window

    Looking at the System Expressions manual section, I can not figure out the exact relationship between the above four concepts. I tried searching the forum and the manual several times each with different strings and did not find answers.

    I am fairly certain I know what a layout is and how its dimensions relate to the project properties window dimensions.

    Regarding the rest, I am not even certain that the two windows concepts (the project property and the system expression) match up. My inability to understand all this recently got compounded when I could not even get adequate or even understandable results with some basic tests after reading the basic Supporting Multiple Screen Sizes tutorial.

  • Tom,

    To answer what led me to this site. It is Construct 2. I was looking for an HTML5 game creation kit, but I also wanted it to have a more efficient interface, than simply typing in a text editor and organizing files and folders using copy/paste. I have a little experience from another industry where I saw a huge increase in productivity where both the typing and manual organizing issues were addressed effectively.

    Once I visited this site, I immediately liked the site design and when I subsequently visited the "About Us" section, I liked the founders' motivational principles. I believe that one of the goals of making a development tool should be to make it as easy to use and as efficient as possible, while making it as capable and robust as possible. It seems that this company has a like attitude.

    I also was attracted by a few outside forums discussions about this product's capabilities.

  • Makes sense. Thanks, Tom.

    Thanks for the welcome, DonXavio.

  • Tom,

    Do I really need to inform officials here about details of my PayPal transaction to get a badge, or is your signature referring to the existing small badge in the lower right corner of my avatar pic which I got automatically?

  • Thanks, Kyatric,

    I hope that Construct 2 succeeds. One of the reasons I bought my license right away is that there were a few other people on forums out there who expressed confidence in it, including while comparing it to GameMaker. I have always been a little extra risk taking, so I decided to learn this first, inspite of its less proven status, considering the much lower price.

    By the way, I just observed an interesting case of synchronicity that I hope bodes well for my adventure with this company. My default avatar somewhat matches my screen name and I like him. Also the next poster, az1do, in this thread who purchased a license, also got a default avatar which somewhat matches his country of origin, from a New England perspective such as mine.

    Thanks again for welcoming me. I wish everybody success with their projects.

  • Hi,

    I am sorry that I am cowardly enough to use a pseudonym.

    I found out about Construct 2 in looking for multiplatform tools for development for mobile devices to make my first game or two. This would be my first attempt at making a game, other than using level editors for existing games. As far as I can tell, for me it is basically a choice between Construct 2 and Game Maker HTML5.

    I bought the early adopter standard license here right away hoping to get a properly complex game going asap, in spite of the risk of investing in what very possibly may turn out to be a dead project. I did this in part because there was nothing else that looked as promising for noobs aside from Game Maker, yet Game Maker did not offer anything even close to a full free trial of the HTML5 edition. YoYo are not even providing a free or low cost trial and asking for 70 at best (with a coupon I received in an email).

    I will probably talk more about what I am interested in after I learn the proper lingo so I won't offend experienced users here. I will be focusing on a real time action/puzzle game at first.

    I hope the company grows and continues to offer a quality product with a full-featured introductory free or low cost license for people who have not made any money yet using it. It seems to me the most reasonable model for growth and maintenance of market share.

  • 13 posts