Hey, this is a basic question, but how do I do a timer like object? I was playing with Timelines, and I created a timeline that takes 3000 ms to execute (should be about 3s) and then setup an event when the period is finished. The event executes, but seems to execute instantaneously after the timeline object is created (when the player runs out of ammo), even with an obnoxiously high ms (30000).
(I'm trying to have the player stop for 3 seconds while they 'reload' their weapon)