darcipa's Forum Posts

  • 9 posts
  • Thanks for the suggestion. Did not help. I ended up uploading the pictures to a webserver and using http url to get the pictures. Strange that it is not possible to use project files.... Could be a bug.

  • I just cannot get this to work.

    I have setup like this in Construct 2:

    If I test this in Construct 2 it works as excpected. The picture loads and replaces the green sprite.

    If I then export this and import this into Intel XDK it won't load the image as excpected if I preview it over Wifi. Have also tried to generate APK and install it. Still the same issue. Is this a bug or am I using this all wrong?

    Please help me

  • Do I need to use file:// to load images correctly?

  • Hi.

    I am building a quiz game that loads images from the Construct 2 repository.

    I have imported all pictures and I use a place-holder sprite that use the Web - load image from url and it works in Construct 2 preview.

    I use load image from url and put in the following path: image-01.jpg

    (well I do use some variable magic to resolve the 01 number, but that should not matter)

    I then export this to Cordova and import it to Intel XDK. When I run simulate inside Intel XDK it works fine. If I however preview it over Wifi from a real phone it does not load the images and only shows the place-holder default image. And I have also tried to publish the APK to Google Play and install it on my device, and the same result. Is there anything I am missing? Do I need a special plugin? Must I load the images from an external web server? Please help!

    I have used a lot of time developing this and I am so close to be able to release....

    Thanks for any answers.

  • Just published my first game to Google Play that I made using Construct 2. I am struggling a little with the event system in Construct 2, but I am really starting to like it.

    https://play.google.com/store/apps/deta ... rtingmania

    Any feedback is appreciated.

  • Great suggestion, but that would not work. I find It strange that everything works great on IOS, but not on android. I read somewhere that Android behaves differently depending on if its a web application (HTML5) or a APK file. Is that true?

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  • This works if the sprites are the same. It does not work when it is different sprites. How do I select the top most of different sprites?

    Please help.

    Thanks

  • Thank you so much. Will give it a try and post back if it solved the problem.

  • Hi there. This may be a n00b question, but I am struggeling with this particular problem.

    I have a pile of sprites on top of each other. When I use mouse it works fine, but when I move over to a pad or phone it behaves differently. When I touch and hold for example sprite1 that is on top of sprite2 and sprite3, I will hold and drag all 3 of the sprites. How do change this so it is only possible to touch and drag one sprite at a time??

    Update: The touch controls work fine on IOS, but not on Android...

    Thanks for any replies.

  • 9 posts