Dapeeper's Forum Posts

  • 10 posts
  • Cool. Nice example. I must dissect the event sheet to see how he is doing what he is doing. Thanks again.

  • Yann

    Fantastic. Thanks so much. Exactly what I wanted and so fast too.

    Now I'm cooking.

    I'm looking at making a Carousel like selector with images a-la-Itunes.

    This will be a great help for me.

    Just another quick Q.

    If I was using say 10 images, all same size, do I have to have 10 different sprites or can I use a single sprite and change the image at runtime?

    I guess I have to have different sprites, one for each image?

  • Super cool.

    How to insert a local file - e.g. if the file is stored in d:\movies\mymovie.mp4 on the local hard disk.

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  • Hi

    I wanted to know if it is possible to Rotate a sprite on the X or Y axis.

    What I mean is lets say I have a square picture as a sprite. I want to rotate it as though like the earth spinning on its axis, so that after 1/2 rotation I see the "back" and after 1 full rotation I see the front again.

    Basically like this sample gif below but without using a GIF on animations. I know I can use "Rotate" but I want to know if SPINNING is possible without animations.

    <img src="http://i39.tinypic.com/zui2ix.gif" border="0" />

  • SpaceBlaster2

    Improved version of last game.(ish)

    Changes:

    640 x 480 window (was 800x600)

    More rockets.

    Rocket platforms now created at random heights.

    Player can use 'Space bar' or 'Middle mouse' to drop bombs.

    Disabled sounds (too many blasts going on)

    Runs 10 fps faster than the last version.

    And the link to the game is.....?

  • i improved the ship movement, and added in collisions with the asteroids. but it is still not rotating the way i want it to.

    it is turning, instead of rotating.

    http://dl.dropbox.com/u/6707683/construct.../asteroids_test.capx

    is this something that just has not been added to c2 yet, or am i just using a wrong method?

    Tested this on my PC. This is not about the rotation but the Destroy of the ship.

    When an asteroid touches the ship there is an "explosion" and the main ship disappears. However if you wait a while and another asteroid collides with the same location of the ship, although it is not visible you still get an "explosion". This is a bug in your logic.

    Also on the iPad, for this simple example with the game just loaded in the browser I get 14 fps which means very jerky movement. On my pc (Firefox 4) I get 30 fps. So I'm guessing that with more objects and more things to do it would be much slower. So either the engine is sucking up a lot of juice or your game logic needs tuning.

    I know the iPad is not as powerful as my pc but 14 fps with nothing much going on onscreen is way too slow to be even half usable.

  • > In C1 there was a nice editor but in C2 the stupid MS Paint comes up.

    >

    C2 is in an early state of development. It is incomplete. The image editor is one of many things that hasn't been coded yet. That, as well as other plugins like tiled background, are things we will get round to soon, but we're not quite there yet.

    BTW C2 launches the system program associated with editing PNG files. Paint.NET is a good alternative, with good transparency support. If you install that, it should launch as the image editor for C2 as well. MS Paint is what comes with Windows, and yes, it sucks!

    Thanks for the info. I realise this is beta. Anyway the drag/drop you added solves the immediate problem.

    Just a couple of clarifications:

    1. You say "system program associated with editing PNG"

    So if I associate another graphics program to PNG it will open?

    So what about .JPG files? Same thing with association?

    2. IN the C1 editor there is a way to set an "image point" or multiple "image points" and use them in the editor.

    Is this possible in C2 to create and use an "image point" using another graphics editor? Or how else could I emulate the sample of the bullet coming out of the end of the shooter instead of the middle.

    3. I also notice that the collisions of C2 are different from C1.

    In C1 the collision is triggered when the bullet (or other object) hits the outline of the actual; image whereas in C2 the collision occurs at the rectangular boundary of the image even if it is transparent. This makes it look odd. (I hope I am explaining the problem correctly) Is this something you know about and will fix in a future development?

  • Yea, learn C1 and you'll know C2. It's the same program, just undergoing a rewrite. A few minor differences here and there.

    Thanks for that. I checked out the tutorial video on Youtube and that helped a lot.

    One problem I have with C2 is the texture editor. In C1 there was a nice editor but in C2 the stupid MS Paint comes up. I cannot open a premade image nor can I get transparent PNG's. I have resorted to copying and renaming my PNG files into the new project to replace the ones mspaint creates so as to be able to import my own images.

    Edit. Just read the change log for c32.2 and I can drag and drop sprites into the layout. Beautiful. Solved my immediate problem. Thanks Ashley.

    Another problem is that there are only 2 types of insertable objects so no tiling background unless I clone the images.

  • Hi

    I am new here and just came across Construct2.

    I have one major Q since I have read thru the forum.

    How do I learn to use Construct2?

    There are no tutorials or anything. Do I follow the tutorials for Construct 1 and the development cycle is the same as Construct2?

    There are some tutorials for Construct 1 on the wiki. Is the process of dev. the same with Construct 2 except that Construct 2 exports to HTML5? If I follow those tutorials will it enable me to use Construct 2?

    Thanks

  • Works fine but everything moves agonisingly slowly. Was that intended?

    Tested on ipad 4.2.1

  • 10 posts