Danwood's Forum Posts

  • I know this seems like a silly question, but...

    In my game, an object needs different LoS configurations. I'm not sure if changing LoS parameters in the events (range, obstacles etc) when necessary, or just add multiple LoS behaviur to each object. Does just *having* multiple LoS (even if not used in the events) affect performance at all?

  • I've noticed a huge performance decrease from v0.24 (affecting 0.25 too)

    Anyone noticing it? Can someone confirm?

    UPDATE: basically, versions 0.23.6 and previous ones, and also 0.24.0 beta1, are NOT affected by this problem. 0.23.7 and 0.24.0 onwards are. Seems like the problem is not related to chromium, but is caused by an update (maybe to Node.js?) made around 20 july...

  • It's probably less confusing to users if you stick to the supported version on the forum.

    https://www.scirra.com/nwjs

    Which is exactly the one that's more CPU intensive, assuming you don't revert back to 0.23.0 <img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes">

  • NW.js v0.24.0 (stable) is more CPU intensive than a previous version.

    The Beta1 from june 15, from my tests, uses much less CPU.

    https://dl.nwjs.io/v0.24.0-beta1/

    Just a warning, i don't know what's the reason, but i reverted back to Beta1 and stick with it until next version comes out <img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes">

  • Danwood since Chris hasn't been online for almost a month now, I'll just provide a link to the version that was in my effects folder:

    Download

    Thank you!

  • Thank you Ashley!

  • Usually NW.js updates are checked and released (if they work) within a couple of days. You've been really quick off the mark here, I've hardly just got in to the office since it was released

    lol xD i'm pretty addicted to refreshing the NW page

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  • NW.js v0.23 stable is released, but it doesn't run when copied to the exporter folder (as i usually do to update in advance).

    https://nwjs.io/downloads/

    Ashley is the official C2 adapted version coming? Or is there an easy fix for the one from the NW site to make it work with C2 r244?

    Thanks!

  • THe link doesn't work anymore, is there a working link for this effect?

  • > The AMD/NVIDIA thing is just brilliant, is it in rev 0.22 beta1 afayk?

    >

    I've asked them about the current progress, let's hope we'll get a response soon.

    EDIT: Got a response in less than 5 minutes, just amazing.

    (

    )

    Still not in the nightly build, not a big deal as long as it will get implemented

  • The AMD/NVIDIA thing is just brilliant, is it in rev 0.22 beta1 afayk?

  • I see NWjs v 0.21.1 is available for download, anyone tried it already?

    It works fine, but i'm on 0.22 now

  • Just make the features you want to be separated modular (so you can swhich them on/off with a variable).

  • I'm wondering if there's an easy way to check if a sprite is overlapping another sprite or a coordinate, with one of its imagepoints. So far i've just created a second smaller sprite on the imagepoint i wanted to test, tested the overlapping and destroyed it. But that's inefficient and requires to test For Each instance.

    EDIT: seems like i can use pick overlapping point: can i use it without for each, if i need to test multiple objects?

  • Problem Description

    If you issue a wait and after it a CONDITION and an action, if you save/load during the wait, the action is not carried out.

    Attach a Capx

    http://www.mediafire.com/file/pb9dr3id2 ... d+bug.capx

    Description of Capx

    there's a button that starts a wait, and after 10 seconds the button is destroied. if you save and load during the wait, the button is not destroyed as supposed to.

    Steps to Reproduce Bug

    -start the wait/timer

    -save

    -wait 10 sec -> button is destroyed

    -load -> wait and no destruction happens

    Observed Result

    the destroy action is not carried out after loading the game

    Expected Result

    the destroy action should be carried out after loading, even if using a dummy condition (check the events for explanation)

    Affected Browsers

    • Chrome: YES
    • FireFox: YES
    • Internet Explorer: YES
    • NW.js YES

    Operating System and Service Pack

    Windows 10 ultimate 64bit

    Construct 2 Version ID

    243