Danwood's Forum Posts

  • Maybe i did something wrong previously, but now it's all smooth

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  • Ok, i managed to make it work silently, dunno how (as always), hate when things work and i dont know why, i prefer they dont

  • I moved the bat file in the Dinosystem directory, and it has this:

    rmdir /Q /S History

    Edit: changed with DEL /Q /S "%USERPROFILE%\Documents\DinoSystem\History\*.*"

    works better and doesnt need to stay in the same folder. But the confirmation pop-up problem is still there

  • Yep it works! Thank you

  • Yea, it's not very professional indeed xD

  • It works as it is now, here's the js:

    "var fs = require('fs');fs['writeFileSync']('" &replace(NodeWebkit.UserFolder&"\Documents\"&"\DinoSystem\"&"\History\" & "DScreen" & SnapN & ".jpg","\","\\")& "','" &CanvasSnapshot& "'.split(',')[1], {'encoding': 'base64'});"

    the SnapN is just a variable to number the screens

    Is there any advantage in changing to the way you suggested?

    PS: is there a way to tell the game to delete a folder? Looks like i can delete only a single file, but i want to delete all files in the given folder or the whole folder. Just an optional thing though.

  • Yep, Documents is way more professional!

    PS: it works like a charm, but i had to find out that in the js code the path has to be reported with "\folder\"!

    Thanks a lot, mission accomplished!

  • Oh, well i have a good reason to do that: in my game, the world evolves based on ecological principles, i've created a system that takes a screenshot of the island every ingame day, automatically. After ingame years, you get hundred of screenshots and you can bundle them and create a sort of "history show" of it's evolution. It's an optional feature disabled by default.

    Thanks for the info, i'll try it as i get home and report back!

  • I'm so close to archieving my goal for a new feature in my game, but i need one last step!

    Baiscally, my game takes a canvas snapshot (in NW.js), and automatically saves it on the computer in png.

    I use a custom js to do that:

    "var fs = require('fs');fs['writeFileSync']('" &replace(NodeWebkit.UserFolder & "screenshot" & ".png","\","\\")& "','" &CanvasSnapshot& "'.split(',')[1], {'encoding': 'base64'});"

    I just want it to save on the user Desktop, and possibly on a custom folder created there. I know the part i need to focus on is replace(NodeWebkit.UserFolder, but i really have no clue of how to point it to the desktop, and then a custom new folder

    Anyone can help? Plz

  • I got this js expression that saves a snapshot on my user folder:

    "var fs = require('fs');fs['writeFileSync']('" &replace(NodeWebkit.UserFolder & "screenshot" & ".png","\","\\")& "','" &CanvasSnapshot& "'.split(',')[1], {'encoding': 'base64'});"

    I used NodeWebkit.UserFolder for saving it on my User folder, but i need it to be on the desktop, what should i add to that?

  • Jermfire

    Node Webkit

  • I've noticed it as well, looks like it happens when using 2 differenct conditions, 1 with an ihnstance, and the other global, but i may be wrong. I recommend making a proper bug report so Ashley could look into it better.

  • Is there a way to do it (as title)? I've tried following some tutorials, but the created image seems corrupt. I would like to automatically save the snapshot in a custom folder like desktop/folder

  • I can confirm that the next NW 0.13 will most probably fix the jank, because i had the jank in Chrome 41, and they disappeared on Chrome 43, NW 0.13 is based on Chrome 43! Moreover, NW 0.13 alpha3 is already there, but i can't manage to export/preview the game with it as there is a problem with package.zip file. Hope the full version will solve this issue.

    We made this with C2, and are selling on Steam:

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    Lego are a toy, but you can create awesome things with them, same with C2. You don't "feel" it is a professional tool, that's your prospective, but feelings dont speak: results speak.