danuyos's Forum Posts

  • Beat'em ups can be very tricky, especially on the AI side. If you are willing to invest in your game check this two:

    Classic Beat'em up: https://www.scirra.com/store/royalty-free-game-templates/beatem-up-2d-scrolling-1134

    Platformer beat'em up: https://www.scirra.com/store/royalty-free-game-templates/beatem-up-platformer-687

  • any details? which genre?

  • Is this an ifinite side scrolling game (template)??

    Ivabagab No, you have to create your level, but if there are some tutorials on infinite runners, so I think this can be easily modified for that

  • I bought the first release version in February. Is this an update?

    Sorry, it is NOT an update, is basically the same engine but focusing more in 2D scrolling, Z-depth system, and simplier AI.

    It lacks the platform elements and the second AI

    I would like to give you a special price, since you already bought the other version, but at the time Scirra store doesn't allow discount codes to specific users ( I already asked Tom about that on the first release)

  • Beat'em Up / 2D Scrolling — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/beatem-up-2d-scrolling-1134

    <p>CREATED with r200, tested in r206</p><h3>Requirements</h3><div class="deshr"></div><p>personal license</p><h3>Description</h3><div class="deshr"></div><p>Beat'em up /2D sidescrolling classic style template, with enemy AI and COMBO attack code.</p><h3>Features</h3><div class="deshr"></div>

    • Character's animations: standing, running, JUMPING!, falling, taking damage, K.O., laying on the floor, recovering, jumping, standing and COMBO attack!!
    • Z-depth system automatically sorts the enemies.
    • Camera lock forces the player to fight.
    • Enemy's animations: standing, walking, attacking, taking damage, K.O.
    • Enemy attack/types:1 MELEE enemy (physically fights you)
    • AI: patrol, classic movement for beat'em up enemies.
    • Collisions system: better collisions that take place only on the right moment of the action!! (hit enemies with your punch not with your back)
    • Fully commented code: almost every single event is explained.
    • PDF file explaining the objects and variables in the game, and AI set up.
    • No 3rd party plugins, all native code

    <h3>Descripci�n</h3><div class="deshr"></div> <p><p>(VERSI�N EN ESPA�OL INCLUIDA)</p><p>Plantilla Beat'em up / 2D scrolling estilo cl�sico, con inteligencia artificial para enemigos y c�digo para ataques en COMBO!!</p><h3>caracter�sticas</h3><div class="deshr"></div><p>

    • Animaciones del personaje: parado, corriendo, SALTANDO!, cayendo, recibiendo da�o, noqueado, en el suelo, recuper�ndose, ataque saltando, en el suelo, y en COMBO!!
    • Z-profundidad autom�ticamente ordena a los enemigos en pantalla
    • Bloqueo de c�mara: fuerza al jugador a pelear
    • Animaciones del enemigo: parado, caminando, atacando, recibiendo da�o, noqueado.
    • Tipos de ataques enemigos:1 enemigo cuerpo a cuerpo
    • AI: patrulla, movimiento b�sico para enemigos de beat'em ups
    • Sistema de colisiones: sistema mejorado que detecta la colisi�n en el momento justo! (golpea con el pu�o, no con la espalda)
    • C�digo comentado: casi todos los eventos est�n explicados.
    • PDF explicando las variables y objetos del proyecto, as� tambi�n como definir las AI para los enemigos.
    • No plugins de terceros, todo en c�digo nativo.

    Use this topic to leave comments, ask questions and talk about Beat'em Up / 2D Scrolling

  • Hi, I don't experiment a lot with external files but I made a trivia game once, what I used was rex-rainbow plugin CSV, or CSV-to-array (not very sure) and had all the text (obviously) in a CSV file which you can easily edit in EXCEL.

  • Hi, sorry to bump your post, I can't help due to busy schedule, but in the meantime you can check my tutorials here https://www.youtube.com/user/cdkyu. That might get you started until someone offers you help. Good luck

  • basically set volume to distance(player,gun) but since the distance can be very high or low values try things like 1/distance, or 1-1/distance, 0-distance, etc

  • Ai is all about right picking the instance. If this is your firs try on AI I suggest try something more simple, basic Ai.. then start to build up to your character.

    I have some examples of basic AI here https://www.scirra.com/store/bundles/blue-robot-guy-ai-bundle-3580

    and some more complex, handling attack states here https://www.scirra.com/store/royalty-free-game-templates/beatem-up-platformer-687

  • any example (game) of what you are trying to achieve?

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  • you can use layers for the camera views, set them invisible/visible.keep track of characters "position" with variables and set them visile/invisible as well according to that variable in each layer

  • there is a tutorial on how to use webfonts in your game, without connecting to the inetrnet. serach for custom fonts

  • remember that -90° means up in construct2

  • all your HUD elements should be placed starting at the top left corner of the layout.. maybe you are placing them where your game starts.

  • most simple way, using a text object.. and then set text on your event.

    next in difficulty: sprite font... and set text

    next: webfonts and set text

    next: (maybe the most difficult) custom counters