DantexP's Forum Posts

  • 4 posts
  • 99Instances2Go: Thank you very much for the link!

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  • Thanks for the hint, didn't thought about starting outside the polygon. I will give this a try in my next development session (and experiment with the cell size)! (If I fail I can provide you a capx of course, but I don't want to steal your time. )

    Again, thanks for reply!

  • Thank you both very much! (Sorry, not much time the last weeks for game developement... )

    Sadly, the first Solution didn't work for me , I will try the second one... If anybody knows a possible third option to try out, please just let me know.

    Thanks!

    Best Regards,

    Dante

  • Hello,

    I'm new to Construct 2 and I'm trying to create an classic real time strategy game since a few weeks. Things went very well at the beginning, but now I'm completely lost (I've already searched for a solution here on the forums, found nothing):

    At the moment all the units in my game can move directly through other units (something I don't want), but when I'm setting them to solid, the units won't move at all in most cases (I guess a unit "stands in it's own way", regarding the pathfinding).

    When I change the obstacles for pathfinding from solid to custom and add the unit types manually, it only works if the unit type of the unit itself is not added (example: a light tank can be obstacle for a heavy tank, but other heavy tanks can NOT be obstacles for your heavy tank...). I think the problem is exactly the same like it is when giving the units the solid behaviour...

    I hope my explanation is somehow understandable. Is there a way in Construct 2 to create a RTS with 'solid' units moving around?

    Does anybody have any idea or hint for me?

    Your help would be greatly appreciated.

    Thanks for any reply.

    Best Regards

    Dante

  • 4 posts