DannyMirage's Forum Posts

  • 8 posts
  • DannyMirage

    I encounter the same issue on Chrome, I'm not sure there is a solution for that because the problem is due to browser.

    Oh, that could be it...

    If I export it as a desktop app would it still do the same thing?

  • I can't seem to get a loop I made to loop properly. The song has a good gap in it making the loop sound like garbage. Is there a way to fix this other than making the loop longer in an external program?

  • No, I only made a variable that determines that the player is on the ground.

    I can't make the character hover when it's in the air.

    I want to stop all movement on the player so that it only floats in the position that the space key was pressed.

    Lol I couldn't quote because of the link.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • No, I only made a variable that determines that the player is on the ground.

    I can't make the character hover when it's in the air.

    I want to stop all movement on the player so that it only floats in the position that the space key was pressed.

  • I have a character that can fly (infinite double jumps), I want to be able to press space to hover in the character's current position (while in air) and press space again to stop.

    I would also like for the player to not be able to move while hovering.

    I've made a global variable for being on the floor that is set to zero and I have the variable set to 1 (for on the floor) when the character is on the floor.

    Thank you in advance for the help.

  • > dl.dropbox.com/u/36472942/construct/forumhelp/LayoutFade.capx

    >

    Go check the "FadeIn" and "FadeOut" group in the "Common" event sheet.

    That's how you gradually modify the opacity over time.

    In your example, I can't find the variables "fading" and "faded" Is there somewhere they are placed?

  • Given this situation, here's what I would do, although I will admit I am still learning C2.

    -Make each level its own separate layout.

    -Have a 'map' layout, and have parts of that map take the game to some other layout. For example, a point on the 'map' layout takes the game to the 'lake' layout.

    Thanks, that sounds good.

  • I'm new to Construct 2, I've been working with flash for a long time so a few things are throwing me off...

    Is there any sort of "scenes" as in flash? I want to link certain events to a certain scene.

    (ex. going to the left takes you to a fire level and to the right takes you to a water level)

    If this doesn't exist is there some other method of achieving this?

  • 8 posts