DanielFlores's Forum Posts

  • 2 posts
  • Some 2d animation software out there uses some kind of smart control to change sprites, a good example of it is "360 head control", but it extends to angle arms, torso etc.

    I would need some fews (I know if all run in viewport it would to heavy the process) events run in viewport and access to "initial frame" and "initial animation" to change sprite and animation in real time through other sprite position etc.

    Ashley Maybe not now but in future would you add that ?

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  • Problem Description

    If I put a sprite exactly on grid of "Window size" (one pixel make diference ! position object or polygon collision) outside, using snap to grid with solid behavior, only work solid and not another event with it, example: if I put solid this sprite and destroy ( or mover, or alpha or wherever) on event sheet, only work solid. Important: The polygon collision need is square, and only dont work on side that is over grid.

    Attach a Capx

    https://drive.google.com/file/d/0BzQUML ... sp=sharing

    Description of Capx

    Only one event, say to destroy any object when colide, does not matter side.

    Steps to Reproduce Bug

      https://drive.google.com/file/d/0BzQUML ... sp=sharing -image demo.
    • create some objects with solid behavior and ScrollTo, all with square polygon collision (sprite1).
    • put some on grid (Window Size) outside.
    • create another object with 8 direction behavior (sprite2) for collide with them.
    • On event Sheet put If Object2 collide with Object1, destroy Object1.
    • Only Object1 outside or inside gride is destroyed. Observed Result destroy only in or out of screen and not sprite exactly on gride "Window Size". Expected Result Destroy all by all sides. Affected Browsers
      • Chrome: (YES)
      • FireFox: (YES)
      • NW.js: (YES)
      • Internet Explorer: (YES)

    Operating System and Service Pack

    Windows 7 Ultimate(64 bits), Service Pack 1

    Construct 2 Version ID

    239, but I tested in 243, and dont work too.

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  • 2 posts