Hello everyone! I am currently fooling around with a Zelda 1 clone to get to know Construct better, and hopefully as a stepping stone to something better. Right now I am currently trying to figure out a player damage knock back system I could use. I notice the eight direction behavior does have a bounce action, but it's not really adjustable. I am looking to have a bit more control over how far the player is knocked back, speed and how long the player loses movement control (not necessarily ALL controls). One big issues I am having trouble figuring out is how to determine which way to push the player back (i.e., player bumps the top side of the enemy, gets knocked towards the top of the screen). I might be back posting if I get stuck on figuring out invincibility frames, hah, until then thanks for your help in advance!