DamoMonster's Forum Posts

  • 5 posts
  • Awesome guys, thank you!! Did the trick nicely

    Cheers,

    Damo

  • Hey thanks for your help so far guys, I'm almost at a point of havind something done

    One last thing I just can't get my head around, and I've been looking at others examples..

    Say I'm making like a space shooter, and the player can only move left and right.. How would I go about making a sprite or similar permanantly scroll up the left and right hand sides of the screen.. For example, if you were in a ravine, the the cliff faces were rolling up on the left and right hand sides automatically, so to give the impression you were flying in the middle of a canyon..

    I've looked at other tutorials which show the screen scrolling as the player moves, but quite figue how to make it move on its own while the player is acutally stationary (although it wouldnt look that way when playing)...

    Cheers!

    Damo

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hey thanks for the help guys, will check them out!

    Cheers!

  • Hey there..

    Need a quick shove in the right direction.. I have construct randomly generating sprites, but I want to be able to attach a plasma object to each one it generates and have it follow the sprite..

    So far, using a For Each string, I can get it to create a plasma object everytime it generates one of these other sprites, but I cant figure out how to make the plasma acutally follow each one ..

    Cheers for any help on this

    Damo

  • Hey there..

    Right, I'm new to Cosntruct, so apologies of this is a stupid question... But its driving me nuts!!

    I'm making a vertical shooter, like the tutorial one, but there is one thing I just cant get right..

    When the space ship banks to the left or right, I want to use a different frame of animation.. And when the player releases left or right, it needs to return to the normal frame of animation.

    The closest I came to getting this to acutally work was using the platformer behaviour, but then if the character went left it would flicker, and if it went right it would go off the screen despite any solid barriers...

    Anyway, any tips would be awesome at this point.. Cheers

  • 5 posts