damjancd's Forum Posts

  • What a nice exchange!

    Guys you could also use Clear Rectangle to rgb 0,0,0

    instead of pasting destination out. same fx

    My canvas is zoomed in and my character walks around so it shifts, idk how to erase like you guys do.

  • The bugginess turns out is because I used to track colission between a sprite in a 2D layer with no parallax vs a 3D layer object

    Overlap detection works better now since I use 3D layers for both

  • I'm using the project example First-Person Platformer.

    Every time I do collision testing between my mouse and an object, it uses the collision surface that is 2 dimensional and its not always constant if I move the object to a lower or high Z height.

    Is there a simple way to detect my mouse is clicking on top of a 3D object wherever I click on it, say a tall rectangle, if I click on near the top or down below while looking at it from the side, it registers it?

    I can't also solve moving objects in the Z height and having their collisions not bug out into weird different values

    Tagged:

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  • My entire project crashes along with c3 in chrome since yesterday :(

  • In the editor, edit the object property, click in a space to unselect anything, and then press OK. That clears the object property.

    That's super hidden and kind of a unintuitive UI/UX practice

    Ashley

  • Yeah so right now with the trigger once its doing what I presumed. But at a meta level, do you agree that "repeat 20 times" indicates that it will end afterwards?

    That's just the intuitive takeaway from the wording.

  • Please help me with this one. I feel very dumb right now. Cosmically so.

    But doesn't the expression REPEAT 20 TIMES indicate that it repeats 20 times and then ends?

    Is the use case for REPEAT 20 times and then repeat again so frequent and logical that it justifies avoiding using the expression like it is intuitive?

    I can't even think of a use case for just repeat without Trigger once before it.

    But as I already established I may be profoundly stupid.

  • I tried the spherize built in effect but I need the reverse of that :(

    basically something that makes it seem you are there. I have a lot of 360 photos I shoot them professionally and would love to have this in C3

    Any ideas?

    Thank you!

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  • Is the problem so inherent and deep within Safari that we could do nothing but wait for Apple to fix it?

  • Hey,

    So my game is a strategy, top down, very fun but zooming naturally with two fingers like god intended is so so crucial, but the Scirra example in C3 doesn't work on iOS mobile.

    github.com/Scirra/Construct-3-bugs/issues/2750

    Bug reported here, Ashley says no go until Apple fixes it.

    Any alternatives? Do we know if the bug exists even when we export a built? If it's only in preview?

    Can we scrounge up an alternative since this seems like a thing a lot of people might need.

    THANK. YOU.

    Tagged:

  • Looks like a really cool game, congratulations on the award 🎉

    It's always good to hear about what people have made, so yes we do care!

    Wohoo! Thank you!

    Part of the reason why I'm motivated to try to do awesome games, apart from making awesome games is that I want people to understand how powerful and at the same time simple Construct 3 is.

    Nothing else does it this well and for the memory challenged like me, Construct is a godsend!

  • Just realized I never told you guys... or anyone that cares.

    red-dot.org/project/all-but-me-15200

    Game is probably down right now because I vowed not to renew Apple dev license before I make my next game.

    This game was free and it got like 10000 at least spontaneous downloads. Did it in Construct in a period of 3 months, while I was doing another game (not in C2, I didn't program it).

  • Ashley you guys have a very important role to filter out the incessant noise of users who demand this feature and that feature. Construct 3 is so beautiful because you filter so beautifully. Balancing new ideas and features with a strong direction and confidence in shooting down requests for new features is so so crucial and you are doing such a good job.

    Thank you. Even if this didn't help me out (which it did), I would still say this :)